@Forever Thank you! I took a bit of a break, but Im ready to come back to this. I'm looking into Substance Designer to redo my textures, and of course achieve that second pass with the dirt. Thank you for all the advice on the sculpture. I'm honestly not sure if we're allowed to use placeholder art, but it may come to a…
I have always looked for music that fits the mood of the work I am creating. For example i am currently creating an elf goblin character so I'm listening to lots of harry potter and Narnia soundtrack to keep my head inspired. As a director, I often will work with a music composer before the animation, so the animators can…
I have been trying out the new, simple and quick way that we were taught this Friday by Rico Holmes from Costume Red i Karlshamn, Sweden. See my previous entry to read about that. It worked as it was suposed to and didn't take alot of time. I think it took about five hours of work all in all, and I'm new to this aproach.…
For me, the main argument for abandoning older work, is not spending more time polishing something that's fundamentally flawed (no amount of paint can cover it up) and instead apply learnings to an all new project. Honestly, I think this applies to you're portfolio too. Re-lighting won't fix issues that were introduced at…
Gave some similar advice in another thread today but here's some more tailored to starting a team or business: 1. Do not run it like a pure democracy, you need somebody in charge, and the rest need to work to his or her vision. People need to be able to feel that its theirs too, but you DO need somebody calling the shots.…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I'm looking to buy/license some 3d models in the style of the ones found at www.basilstudio.com. (i was referred here by the owner, vasili). They will be used in an upcoming game that some friends and I are making. They need to be: Low poly (somewhere in the range of 1500 polys) Textured (512x512 is a good size) Animated…
Hello Polycounters! I just released/updated my first smartphone game - Jingle Hells. You take control of a christmas elf tasked with chasing down the naughty kids, and putting them to work excavating Santa from his glacial prison! I see all of you extremely talented people on here and I hope some of you will take the time…
well, i felt that my skills have grown since i made sephiroth about 10 months ago (give or take). so i want to remake him. ive just finnished the sketches for the references, and wanted to know if anyone could offer any crits on the refs before i start with the actual modeling. the style: im going for a more realistic…