@Nuclear Angel : Sure man anytime! Yea, its pretty much the same workflow in Modo as max/maya. I'm originally a Max user. The main place where the workflow differs in Modo is when you use the "smooth shader": "Rounded edge width" workflow, that Tor Frick pretty much made known to the 3d community. If your interested in…
stray said: Hey! Thank you so much for the kind words and feedback! :D Yeah I can see what you mean, especially with the boots. I'll have a play around with it and post the results.