that looks awesome mate I would just make one change which is to put a symbol onto the stone as well and potentiallz having a light glow come from it like you did at the top of the stone :)
I will add something to make the houses blend better with the ground, grass maybe, some stones here and there. Stones around the camp fire. I also plan to change the ground. Thanks for the feedback! Updates soon.
Get over stone! how is that possible.. You tried Greenflash or Pizza Port ?(two far better than stone brews) For those of you interested in beer start home brewing! its easy and fun
Really digging the second-to-last sketch you posted. Might be cool to have sivir in the process of turning into stone... maybe her outstretched arm is already stone and breaking apart while she looks on in horror.
This is what malphite should look like, a big stone behemoth and he is a stone sentinel so he schould be big! really love what you've done here bro. Keep up the good work !!
hmm I have gone from 13 stone 7lbs to 16 stone 7lbs in about 3 years. tough to lose weight really working in games. I started smoking again recently too
Took a break from the chapel today. Decided to start working on some other assets like the tomb stones and trees. Here is a quick render of a low poly tomb stone. Probably need to throw in a chamfer or two.
k crits: the missing bricks dont look particularly "Deep" and the edges are not particularly defined on the cobble stone also the top surface of the stones is very "waivey" totally awesome in general though :) i wanna try this too
Agree - rocks are hard :) I am also working on a stone statues and for first time i have to deal with stone :) - I rather try to sculpt girls - which is also very hard for me :) damn rocks :)
Looks like you need a good skylight. There's also way too much value contrast between the various stone textures in your scene. In the concept, the stone is *mostly* the same shade; color and brightness are is determined by the lighting.