as with any artist, artwork will evolve and change over time. we learn by doing. the more we do, the more we learn :) so far, you are doing good :) to punch out the dimension of an image, you will need to push your values more. what I mean by that is to push out the brightness on the highlights... (both soft and hard).…
Alrighty, so I just did what I mentioned above, removed detail from the boot and legg to push it back, and increased some of the contrast near the face. And most obviously I enlarged the eyes,iris, pushed down her brow a bit and darkened around her lids to make it look like eyelashes. You have all the creative liberty to…
Thanks nyx702, really appreciate the encouragement :) Here is an update, I wanted to push the hand size but didn't want to risk having large proportion issues. So I gave her some gloves and just pushed the size a bit. I haven't decided on the final color of the outfit, but wanted to keep it simple for now as I flesh out…
Gears/God of War are both heavily detailed, but neither show characters that are at all realistic. The proportions are obviously pushed out of the realms of strict realism. Anything by Blizzard is also a pretty decent place to look. Street Fighter 4, actually pretty much all modern fighting games are good too, lots of…
A lot of coexisting stuff has already been added (the option for left click to select for example), more is planned (custom keymaps etc), and more is possible in the future (app specific themes and layouts?). However, Blender has evolved its own workflow over the years. Even if all of the commands were identical to, for…
Just two high poly band things, tried upping and lowing the poly count, doesnt seem to make a difference. I've tried pulling them out further, pushing them in and even pushing them into the mesh to no avail. Would it make sense to add some sort of 'lip' to either side level with the surface of the low poly tyre so it…
Gonna call this one finished and learn from the mistakes I did.. This one took way too long, but I'm glad reworked it and used more time on it.. Initially I didn't push it very far and definitely wasn't pleased with it either, but I got some super nice feedback once again that helped tremendously. Feedback is just the best…
Hahaha yea, mine isn't water cooled but it weighs 41lbs just by itself (Cool Master Cosmos) probably pushing 50-52 with everything inside. They could push it down a flight of stairs and it would do more damage to the building than to the system, which is what I worry about. Steal it? FINE... but don't make me patch holes…
This, along with several other of the announced games, has me worried that Sony is pushing the ports for the launch of their second handheld system. Granted, this is pretty much par for the course as far as most handheld launches are concerned. The 3DS has certainly been no different. And from a business perspective,…
The model is looking nice and clean, great work. This is maybe just preference but I feel like you could push his arms more to show off the natural curves in anatomy, it's pretty minor but may help push it some more. Hope you don't mind, but I did a quick drawover to show what I am talking about. Keep up the good work. :)