Sage: If you drag down the top header, you get the settings window. Under View & Controls you can set selection to the left mouse button. I'd disagree with you there - the loss of the useless Face mode, the addition of Align Auto, the easification of Merge back in the day, all those smell like the developers using their…
I appreciate all the amazing support here! I have another question that I hope you can assist me with. I've noticed that when I view an angle from a distance, my ash tray disappears, but it’s visible when I get closer. How can I resolve this issue? Additionally, I'm seeing some lines where the corner wall meets the side…
Thanks for the comments. So, the reason the textures look blurry despite the huge size is that I forgot to set the textures to cinematic in UDK. It automatically compressed the hell out of them. As soon as I made the switch it was fixed. I guess I was too tired and blurry-eyed to notice when I turned it in, but I can't…
You've changed the pistol grip. Whilst I'm all for changing the concept to add interest or whatever, the original pistol grip is a lot nicer. You've also changed the fore grip. This is a good idea, the original fore grip is boring and boxy. Unfortunately, yours is boring and round. :( For a first person viewmodel, I would…
i think the equivalent would be viewport filters. once your have the one your want. Press A on keyboard to center your view, its best to do this on Ortho views like Top or front view. Then zoom in until the plane touchs the edge of the viewport. Go to Render on top, save screen image> turn off constrain proportions set to…
Nice man. The model has a good dynamic too him, especially from the side. I think the biggest crit I have is in the texture. It doesn't look like you kept the game view in mind when making it. It reads pretty well in the shots you gave us, but from a couple thousand feet up, with this guy as a small unit, it would probably…
@Yadoob I think the input category is the most important part, it's how you define when Blender will keep listening for the key combo. You want the keymap to work any time the 3D View has focus (no matter if you're in Edit, Sculpt, Object etc. modes), so I placed it on the 3D View > 3D View (Global) category: The choice of…
What view will this be seen in? First-person? Third-person? Are there going to be a lot of them on screen at once, or just one? These factors (and others) all determine how you should look at your triangle count. If it's a first-person view model for a next-gen FPS (think TF2, L4D2, UT3 etc), then you'll probably want to…
Quick question for everyone. I am working on a item for Leshrac's head and a few errors are occuring when I import it. (Using Blender) First it is rotated wrong from the bone (something I can fix on my end but still annoying that the bone orientation is off 90) and then if I want to view the portrait view the model is…
I made my pipes a little different then what you suggest m4dcow. I just created a spline, messed with the verts, and made the spline viewable in the viewport to give it its shape. I have the ends snapped to the grid in the Front and Left view but the Top view isn't. I can't get the verts to snap where they need to which…