I would like to share something with you guys, that I discovered some time ago, but I didn't have nice use cases to show it off. Now in the ray marcher, it saves me a lot of time, and simplifies and shortens the hlsl code that I actually need to write. Hopefully it will be useful for someone else too. It is about adding…
After months of hard work, we here at Bloom are excited to officially announce the existence of our current project CANVAS. To go with this announcement, we have prepared a short press release to explain exactly what CANVAS is, and what you can expect to find when we release. To complement this announcement, we have also…
I just started working with cryengine 3, and it is pretty fucking sweet. However, I can not find the screen capture function. I'm guess there is a feature much like in UDK. Please help.