80-X Cutter (Modern Sword Design) "Developed by Magus & Arms, the 80-X Cutter offers sleek design, safety, and slicing power. The blade is sheathed and unsheathed by a pull of the trigger, allowing for a no-muss-no-fuss quick drawing for when you need it." Designed this sword after wondering how swords would look today if…
with a little bit of feed back and help I touched up the lighting, I think it make a large improvement,. Also I have some more textures to finish in this screenshot hoping to get that finished by the end of the week. Another comment that was made out side of this forum is the piece lacks a story element. So I am using a…
Harbinger/Stockwell: Depends on the polycount. Higher polycount = resusing more elements, lower polycount = creating new lowpoly cage. I usually reuse parts of my highpoly to get a good base and for complex things that need to be built down to really low polycounts I build a brand new cage around that. I'd say 50/50…
There are some elements in the CM concept i like, such as the cowl and the staff. my main concern however is that there isn't really anything in the designs that reflects cm and lina as characters? they both just look like two very well dressed ladies, instead of the ice/fire sorceresses they are Asides from that it might…
Unfortunately that's not possible. You must create every element with the rollout itself. The workaround to do something like that could be to create hidden buttons and unhide and position them whenever needed. There is a chance that something like that could be done with DotNet, but I cannot be of help on that matter. If…
I think, with realistic human proportions, your concerns about silhouette bleed into INTERNAL value separated elements. So you avoid the greeble that protrudes, and focus on how the interior silhouette reads. Same critiques apply to this guy in that way, internal silhouette could use more work to look more interesting.…
@JonJo Thanks for your feedback! Do you have any references for the types of trims usually used in modeling buildings? I always get a bit of a mental blank when going into the finer details. Also, do you mean more elements, or more greeble type stuff on the existing elements? (Or both, haha). Good catch on the vertex…
I have started updating the solution system now and it is a total headache but now I'm at least halfway there. Now solutions for the level can be activated and it shows the player where the elements should be before moving onto the next step. The solutions are automatically created by storing each input step when a level…
I think that you have some solid anatomy, etc, but the design itself is kind of confused. It is neither realistic in terms of the armor, or fantastical in terms of the actual character. As previously noted, it does not "read" as a vampire. My paintover callouts just explicate the visual language the concept uses -- where I…
the main shapes of the limbs and torso and head appears to be a bit square. I think this has come from you trying to match front and side views too much, in general terms the muscles work in helix's and spiral down the limbs. I'd go back to an earlier subdiv and get the shape of main elements like the rib cage sitting…