We're trying out bundles at the Asset Store, you can already save $35 with the bundle but it's currently at 50% OFF. We weren't initially going to be part of the Unity Asset Store Reboot 2020 sale event but It's the best time to get it, I don't think we'll be doing this promo again soon. This bundle includes 3 of our…
Hey everyone, Hope someone has seen this before. Here is the situation 1) Have a character skinned to a CAT rig 2) Added an Absolute animation layer and then select the "layer transform gizmo" (4 way green arrow button next to the layer color) 3) When I move the transform gizmo, everything moves, however, the skin is…
Circuits and Shields (http://circuitsandshields.com) is a few months from Kickstarter and I'm looking to do a quick reward skin concept art for one of our champions. I don't have a great idea on what I want to do, so I'm mostly going to leave it up to the artist or the community to pick (you're welcome to join our Discord…
Hey guys, We're Gazia Games (www.gaziagames.com) and we're making a MOBA for mobile. We've posted here before and have worked, and paid more than 10 artists from our 3D/texture and UI postings. Now we're looking for a highly technical, accomplished and polished artist who can produce 2D art with composite scenes --…
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Hello. I was hoping that there may be people here that could help answer a question I have relating to the creation of 3d art, closely based off 2d art you have seen. What I wish to be able to do is create 3d art that would look very similar in shape and art direction to 2d art that was made for a 2d game (so there isn't…
Thanks to everyone for the detailed feedback. In the meantime, I have implemented a configurable checkerboard for the background: Regarding your comments, I have the following answers: A Linux version is in progress! A very interesting idea, but UV-Remap only transforms uv islands and can not perform individual vertex…
How hard ? Very, very, super hard ! Or ... not at all. These are all quite soft to begin with, hence woud barely be affected by scaling them up 4x. And for the ones with a bit of artefacting left, just some simple blurring and perhaps some sharpening would do. https://www.youtube.com/watch?v=FWwvOvnWc8M