This is a small project I've been working on to try to learn how to use materials a bit better- it has a good variety of shapes to test the look of textures on. (Also, to see if the design could be made to actually fit the classic TOS style) I'd appreciate any critiques that anyone might have, particularly in regard to…
Made this whole thing yesterday from start to finish, got some crits from pestibug(bart) in the hangout, but I finished it all in under a day. It still has some issues with people thinking it's a railway. I didn't start with a concept. There is no high poly baking either, strictly Ndo and Ddo, and no Photoshop work beyond…
Hello, hello everyone! I'm pleased to meet you all. I've signed up a long time ago yet it is only now that I come to do my first post. Well, today I would like to present a Work-In-Progress to you all. Please, all feedback is encouraged. Here it is( also note the awkward planes for alpha channel texturing ):
Game Industry and technology will never slow down. This is parts of business and the reason Autodesk keep releasing a new version of their entire software list every years. That is why everyone need to keep rushing, producing and learning. Well learning isn't bad. But we aren't machines and need to think life too. I come…
Cool. Can you post some examples with more types of objects like the ones Pior mentioned please? Interesting. I find that Cryengine's SSR works pretty similar in both cases, by which I mean it's not that great in either. :poly124: It seems to me that their SSR method doesn't have a very far reach, even if the source pixels…
CG Character Modeling: A Girl Drinking Bubble Tea Learn on👉https://www.wingfox.com/c/8800_2670_22166 The Process of Artwork Creation 1.Model Sculpting:The pleats and folds arecompletely made by ZBrush. The earrings and bubbletea part are modeled with the aid of 3ds Max. 2.Material Mappings Creating: We will explain to you…
Hey folks, a few of you might recognize me, i have posted a little here and there, but am a little fish. I'm trying to improve myself in using the Max and VRay combo, but am kinda stuck with the materials. For my life (i am working way too long on this one already) i cant make it look nice. Everything looks like plastic.…
Hi everyone! Here is my most recent work that luckily won the first place at CGCoach’s “Creatures and Critters” sculpting contest. It’s called “Kentor”. A Kentor is a species of centaur living in temperate grasslands and woods. This is a very peaceful herbivorous critter that usually lives in small herds of half a dozen to…
From my blog: http://metalshockgame.blogspot.com/ Well now we got our character half rigged its time to drag him into UE4 and have a looksee.... Wheres the SSS and reflection? Why does he look like a zebra? God why? Which brings as to an important lesson, some of your time but most of your energy when creating a Nextgen…
Oh by the way, I should also probably mention the following as it is a bit of a personal journey : a few years ago (way before the emergence of slop machines like ChatGPT and Midjourney), developments in the field of machine learning made me daydream about the possible ways of, for instance, sketching a rough shape and…