Hello! You need someone who can help you convert your ideas OC or reference image into a stunning unique high quality custom 3d avatar for vrchat creating from scratch which entails modeling from vrchat avatar modeling from scratch, rigging, high quality texture toggling adding simple animation etc. then this the right gig…
I'm about to go to a late lunch right now, but if I have time when I get back, I'll write ya a mini-tut on it on using advanced lighting override materials, and radiosity.
The silhouette looks good. I think you have the right idea about reducing the poly density of the jewels and feathers (especially if you use transparency to define the edge of the feathers). I you really want to go for a tight poly budget, you could probably remove some edges from the circumference of the chain links and…
Any feedback is good and appreciated. You are right that by cranking out the fog and filling the whole place with snow I shifted the focus, in this project I'm in charge of the particle simulations and the effects, I might have overdone it a bit but this screenshot is from the Alpha version, I think once those buildings…
Thank you! :) 1. I created a NoVis (I think that's what it's called) Area to remove all default lighting and then I set up some standard lights. Nothing fancy at all. :) 2. The reflective surfaces are bright both in specular and gloss. I generated a quick and dirty env. map by placing a box in the middle of the scene and…
Hey there! Didn't have a ton of time today on lunch but was able to quickly paint over some general thoughts that I feel you could push even further with your next iteration of lighting. Overall, the image was feeling pretty flat and you've got some great shapes in the room that would thrive off of some lighting variation.…
I agree about the fire, it's really bright right now. I think you could push the wear and grime a little more too. The stairwell shot from the second floor would look really nice with some more of the leaks. A more dramatic style of lighting would help with the derelict feel as well, because with the candles being the main…
I baked the ambient occlusion and its ontop of everything in the photoshop layer on "overlay" mode so its kinda light but its there, ill adjsut the brightness/contrast a bit. and yeah the hexagon doesnt quite repeat right, i gotta fix that, or i might find a different shape.