You absolutely have a point here, but as you know, I can't really do anything about it. And today my professor told me the same thing about the bricks in the corners and the bottom. I will try a few things I have in mind. But if those don't work, I guess I have to stick with this. The good thing is that most of the bottom…
Time for another environment piece! Looking back at the first post I made on here, which was a small environment diorama, versus this environment, I am really happy with my progress over the past few months! I enjoyed creating the foliage cards, but I want to take some time and work on placing the foliage better. My…
Your welcome, just adding in more, since i took advantage of the Cold climate and decided it was a perfect time to play with temps and settings to sort out my own issues below is an explanation with possible solutions to issues. I saw a gpu repairer/upgrader on youtube brought up gpu issues and says a lot of users seem to…
This was my final project for my Game Art class this semester, a fully made environment. My environment was Swallows Nest from Ori and the Blind Forest. I had a lot of fun with the hand painted textures this time around, and I think I've found what I really want to focus on with my work. I also want to focus more on…
Hi all, The beloved manager of our local Warhammer store has been promoted to a regional position, and a group of us want to get him a custom miniature for Christmas. The character is going to be of his favorite literary character, Sabriel, from the Old Kingdom series (reference images attached). What we would like: - 1:12…
Hi! I'm wondering, is there a way to bend a mesh in a way that would only affect a part of it in the middle? I know that I can use low and high bounds in bend deformer, but that's very limited, and doesn't let me do what I want. I want to twist a section of my mesh into almost a tube, but leave the other parts unchanged.…
whats up! this is an environment i modeled textured and rendered based off of a room from rainbow six extraction. i would have liked to add more detail but am still pretty happy with the outcome! any feedback or critiques is very welcome :)