Would not recommend changing scale in Maya. Tools break for instance (couple of curve tools but can't remember which ones actually). Just stick with cm or if you are working alone just pretend 1cm = 1 'x' unit where x = insert unit here.
Hey Jerc, is there a grace period for those who redeemed a full version of SD 5.X in the past month ? Asking because i just receive an email thanking me for my purchase of SD 6.x without knowing is was out until receiving that email...
GDC is actually a conference for developers. From what I understand, E3 and PAX are marketing expos meant for press moreso than devs. So unless you want to learn about X new game or X new console, GDC will be your better bet.
Everyone keeps saying that they hear x is better and faster than x but I rarely ever see any in depth talks/arguments. I'm definitely going to check this thread often. I too was thinking of making the switch to Modo.
Its a fun idea, Im not sure where the $5k mark comes from, if each of you find you need $700 per month that comes to 700 x 4 people x 6 months = $16800 . Just sayin.
While I agree with almost everything Nerf Bat Ninja said above me, I kinda disagree with his first point (intro). I would maybe not write stuff like "I am a big fan! I think Telltale is mega great!" (especially exclamation marks, I only use them in rare cases in cover letters). The thing is, I might be wrong to generalize…
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No, im sure the information is correct. It's just, you also have to account for min-spec PC and consoles so the fact that a reasonably good GFX card can push X amount of triangles in X amount of time wont help you when developing for multiple platforms.
Unfortunately there is no easy way to mirror animations. It's not impossible, but there's a lot of matrix involved. If the animation is simple enough you can copy and paste the x, y and z controllers in then scale the x or y values negative 100%. You're probably better off re-animating the opposite side.
what's up with the AAA elitism here? Good art is good art and good games are good games. Does it matter if it's AAA or mobile? Might as well make a graph "awesome games made with game engine X vs. shitty games made with game engine X".