The feedback you've had on the forum is very clear and helpful and I agree with what has been said- in fact it's hard to add much to Razor_b's critique because both his advice and the paint over give so much good information. The thing that comes across loudest to me for future reference when looking at your jpg is that…
From the concept, i would say, the stones look too clean. More moss would be great :) so, that the stones only look few a bit. Especially on the left side.
The stones in the wall are to clean. Because the surface is 1-2 cm above the stones so you need edges and shadows, influence not only the diffuse map and make a bumpmap too.
I took inspiration from the fifth element stones, as well as the Upgrade stones from BDO . some kind of ancient tech that isn't quite understood. I call it "Heart of Anubis"
The pillars of the gazebo don't merge with the walls in your piece, but they do in the photos. I also think the stone walkways could use more stones that blend in more so as to look worn.
Looks really nice Poinball! Keep up the great work mate. :) Loving the stone textures; If there's one thing I find really lethargic in ZBrush it's sculpting stone walls and rocks!
Yea glad they came in handy. Also check out his Stone Wall/Floor script that expands on the same ideas. http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools
Yes , tough thte Palms I did Do have some Yellow areas , inface one palm is more dried and one is totally dead leaf , but since I have saturated the colors and painted over them in green to reach the same tone in the picture I guess now looks more green, the trunks I copied mostly from a PAcific Athol Island I have been…
cool start man. Sounds like you're enjoying making this. A few things stand out to me so if you don't mind, here they are: 1. I think your ambient light could be raised a little, those almost pitch black shadows under the awning on the right feels a little too dark. 2. Be careful with your depth of field. This is something…