So it' official now, no more bandit skins in the next patch: "Bandit/Survivor Morphing to be removed As the title said, the Bandit/Survivor morphing will be removed. You will find skins around the world, that you can wear if you choose. Humanity will be retained for an undisclosed purpose. Because humanity is the feature…
Helpful posts ladies & gents: Yea if its hard-edges situations and hole punching and pitch relaxing, i like to find anything that would conform the shape back to its previous state of flat or smoothed, so relax tools (soft smoothing) & a lot of moving the verticies along the edges and pulling it back in place sounds like…
in all honesty, i found Mari to be a very useful tool. the projection tools have always felt more robust than anything out there. i haven't had the chance to try out Mari 2 yet, but i will be over the next couple of weeks. if the layers are as powerful as i've heard then you're certainly on to a winner. i feel though that…
@Anchang-Style: Yeah they can be difficult to work with at times. When you use ProBoolean, make sure to scroll down to the Advanced Options, in the modifier tab for ProBoolean, and go down to Planar Edge Removal. Then click "No Edge Removal" I've heard you also use "Remove Only Invisible" but I don't really know what the…
It depends on what type of editing you did? Most of the time you're ok to move verts, but not remove then add verts. If you just moved them around you should be ok to do what Eric suggested. [Useless Max Trivia] Each vertex is given a number, the weighting info is stored by this number whenever you go back down in the…
Thanks for that! Sorry for the double post, and the late reply. Forgot to check back in for a little while. I unfortunately don't have any work saved. I never got anything I was satisfied with, and just kept restarting and playing around more with the brushes and filters but could never quite get it right. Not too long…
3D PRINTING: So for 3D printing I ended up using Formlabs Form 2 resin printer for my toys. The reason I chose this printer is 1) Our course has easy access to a personal form 2 printer meaning I don't have to outsource the prints from online companies etc 2) The Ultimaker printers we also use would not be capable of…
Turbosmooth/connect is a better way to handle the corners. If I had been doing more modeling instead of animation over the last 6mo I probably would have suggested that because I work with turbosmooth on top of Edit Poly, and toggle it on and off (little light bulb) to see how it smooths. The main problem you had with…
What you are seeing is the AO from the entire composition being baked onto that face, My question to you is do you need to remove that object for whatever your target purposes are? The shadows in the interior of that main outline are the grooves from the removed object, most likely caught on that plane due to a cage…
Removing the dust edges helped remove the unblur/smudge effect atleast where the uv shells are. However the open space between each shell and the edge padding remained messy. So after removing my edge padding, everything looks great. My question is now then, to avoid this kind of circumstance again should I just export my…