Duuude, how the heck did no one see this? This is looking really solid, congrats on your first post btw :) What I like: Use of color is good, nothing stands out as too saturated and it all fits together well. Texture quality seems pretty good, slightly stylized but fitting for the shape of the object. Weathering on the…
Amazing Kevin!I really like the design overall. But i have some questions for you,i have read the entire tread but i might have missed if someone asked the same questions. First i have 3ds max 2009 with pro optimizer,I suppose its the same as Poly cruncher. Do you use poly cruncher when you striped down the high poly mesh?…
@wildrun If its taboo i am sure someone who is an elite in the knowledge will come around but this guy: https://polycount.com/discussion/comment/2774710#Comment_2774710 Seems to have the solution to the issue you bring up and that is to "do it yourself" & by that i mean "Hand-paint" the issue away. Then it answers your…
It was my understanding that early SSD's failed because it was a physical process to read/write data, not a purely electronic one. Manipulating a small piece of metal, and that it could potentially break.
practice, practice, practice Learn the rules before you break them Using good reference, shortcuts and automation isn't "cheating" be humble stay calm and read polycount
Short Version/ TL;DR: I thought I'd ask the question here since most of us use 3D apps daily. Have you experienced computer crashes while working with 3D programs like Unreal Engine or Maya? Sometimes I will be working and the next click BOOOM, black screen. I have to reset with power button cause no inputs work. Or worse…
Hey, this looks cool. I think you need to create a height blended material with a few layers, for the streets and roofs and stuff, so you can break up the monotony and paint in some fun grunge. It would help bring this environment closer to a professional level.
Spend some time playing with the various tools, see what they do, how they work. Ask less broad questions, and give Maya's online manual a read now and again
https://www.artstation.com/artwork/4N51K1 This Playable level is running at 1440p - 40 Frames per second on a RTX 2080 on Epic Scalability Setting. (Unreal Engine 5.3) Over the last 3 months I have been working on this playable level as both an optimization and environment design exercice, learning all the intricacies of…
QA is Quality Assurance. But yeah, I also heard it's a pretty damn boring job. You might be assigned to do dreadful tasks such as making sure the game won't break if you jump on the same spot 500 times. Bad example maybe. It might be extended to playing a single level over and over to make sure everything works the way it…