Yeah get the Xbox 360 version or something, seriously. I got it and I really love the mechanics of the game, made me wish for another Black & White game.
For sculpting I recommend any of Zack Petroc's DVDs, but specifically this one for Male anatomy - http://www.thegnomonworkshop.com/store/product/361/Digital-Sculpting%3A-The-Human-Anatomy
No, pc version? So disappointed... but I'll have to try the demo out on the 360 and see how it goes. I thought they where 3rd person? Maybe that was just academy...
though it's tougher, playing this on a 360 controller is basically required. fun stuff, and i'm sure once i get a little more used to the controls i'll have fun with it.
[ QUOTE ] I wonder if this will inspire ms/fasa to bring back the mechwarrior franchise... Mmm Mechwarrior 5... *droolz* [/ QUOTE ] I think they are keeping that XBox 360 exclusive.
Hello Everyone. So, I am facing this issue quite a lot nowadays. This model was exported from fusion 360. My question is, is there any way to remove this edges quickly in an automated way without cleaning up manually in 3ds max ? Is there any script which can clean this up fast? Thanks in advance
More shots here: https://www.artstation.com/artwork/bZBYn 5/9/2017 Making a 3D model of Pure mage's "Twinker" concept. Highpoly shape is now done. I've used Fusion 360 and just a bit of ZBrush.
Hi all Was wondering how to make a skycube or skybox whatever you wish to call em' from photos. Like, if i take a panoramic 360 photo can i transform that into a skycube? If so, how can i do that? Thanks
First I took several ingame screenshots from different angles. Then i imported the images into Fusion 360 and calibrated the desk to my wish height of 760mm and started modelling. It's really easy with Fusion as long as there are enough edges and corners. It's not really finished, but I don't need a perfectly finished desk…