Sooooo ive been so busy with work i have completely neglected my portfolio. Of cource i have tons of works from the games ive done, but i cant show any of that, in a word im screwed if i were to want another job haha. So im just gonna do a few pieces. Gonna start with this cyclist, inspired by the guys i use to bike with.…
This entry and team are representing the artist Facebook group "Aus3D". Rather than going with the traditional medieval style that one would expect from a standard throne room, we've decided to go with something a tad more original. Using inspiration from ancient Greek temples, Star Wars and Lord of the Rings, we've…
Hey guys, I've been working on this scene as an asset pack for the marketplace for sometime. Its a fantasy grand throne room interior - https://www.artstation.com/artwork/x3dyAR It is now available in Unreal Engine format on the Fab for people to check it out and use it for any commercial purpose - [Grand Throne Room |…
FINAL SUBMISSION The Drug Lord's "Throne" Room by Ben Cooney Software used: 3ds Max, Zbrush, Photoshop, Substance Designer, Unreal Engine 4, Marmoset Toolbag Beauty shots in Unreal Engine 4 Throne breakdown from Marmoset Toolbag Throne textures Inspiration and reference sample ORIGINAL POST I wanted to think outside the…
Hi,I've got an interior area built with 2 window areas and a Mental Ray Physical Sun shining through one of those. The thing is when I render, the room is incredibly dark as the light only really points and doesn't bounce and illuminate the whole room like the actual sun would. Is there anyway to make the light illuminate…
A TF2 scene contest has begun at TF2Maps! Make a TF2 themed room from your craziest fever dreams and earn glory! http://tf2maps.net/threads/spawnroom-intel-room-detailing-mini-contest-q1-2016.27144/
Best thing to do for really small uv's is just to block everything in and load it up in Maya. See if it looks good, change some stuff, refresh it in Maya. I don't know if Maya has a 'refresh texture' button or anything, but that's how I do it in Blender. I will tell you, tho, that you could probably unwrap that to make…
How about rolling ladders as zou can see in archives that would make the presence of such high mail boxes more logical. Other than that like the look of the cabinet and the roof especiallz. Think about how zou could keep the look of the roof for the back wall. Because the transition seems a bit rough.
Love it, great work, the main things that stand out to me is how the chandelier doesn't quite blend into the roof so well, also the roof paint looks slightly dodgy, apart from these things, coming along very nicely! keep it up! portfolio: http://seandxyz.com/
I'd say, take the Untold project and make a demo or actual game out of that one alone, perhaps add a basement, roof(room) and small court yard and bobs your uncle. Seems neat and you would not have to wait on these hiring managers to give you a response in the mean-time. (to gen income if things are getting tighter.) Also…