GameDraw - An ambitious 3D modeling tool built on top of the Unity Game Engine http://www.reddit.com/r/gamedev/comments/1dp1ip/gamedraw_an_ambitious_3d_modeling_tool_built_on/
We're currently interviewing on a number of roles but are still actively seeking applicants. Take a look and apply if you fit one of these roles! Jobs — Digimancy Entertainment (digimancygames.com)
Hi!Sorry if the thread title is too general, but I have a few problems, that shouldn't be that difficult (well, for me they are XD) I made a deer skull in Zbrush and retopologized it on the blender. As I thought the horns were the most problematic. The first question is simple, but I couldn't find answer anywhere. What's…
Graphic Design is pretty competitive and over saturated by artist from the slow death of print media, so don't count as that as a fall back career if gamedev doesn't work out.
Livestream for our PBR podcast will start in just under 2.5 hours: [ame="http://www.youtube.com/watch?v=mO1smN6A93k"]The Gamedev Cast PBR Special - LIVE - YouTube[/ame]
Noice. Was that in the initial derelict/betlog model_design on IRC, or the Qantm gamedev course debacle? I dread to think what tools we used back then. qME still haunts me.
Same person? Or was the original topic lifted to make the spam in the signature less noticeable? This was a year ago, and is worded exactly the same. https://www.reddit.com/r/gamedev/comments/6sf11b/alternatives_to_polycount/
Hello everyone! In parallel to dreadlocks, I began to create this hairstyle for gamedev =) Polycount - 7 746 Tris Soft - Ornatrix, 3dsmax, Vray HIRes --- > https://www.artstation.com/artwork/o1wnm
People: Jeremy Estrellado (Dinusty), started building a great learning community over at Twitch, Youtube and Discord for all people interested in gamedev. Tool: Modo Games: Uncharted 4