What do you mean with it is for production? Just from the little context i see, i assume you mix up the terms lowpoly and basemesh? So you wanna unwrap the basemesh, but preview that unwrap subdivided. Dependent on your smoothing algo, yes UVs might change between basemesh and subdivided mesh, in some cases drastically.…
@Rima is right, it would make your life much easier to use that tutorial and after you have learned his methods you will be able to make any car you want and slowly improve your skills
solved - easy way in affinity photo is to open the swatches panel, then in the options you can import a palette from an image, and you can set up to a 256 color palette. So you can composite a few images together that have the colors you desire. Then just set the display size of the palette to large and screenshot the…
Did you find a solution already? might be a great idea to post it.Otherwise i had issues with .fbx this helped me it MIGHT help you, its an option and no one has posted anything so at least i tried.Thread:https://polycount.com/discussion/235374/fbx-scale-fix
Fundamentally this is the same problem you have when texturing a landscape - you have a relatively low mask density and you need a very high perceived density of information. The same bag of tricks you can find in the billion youtube videos on the subject (ie. noise + height blending between tileables) are applicable and…