So if you wanna design a (good) level in respect to game play ( like http://wiki.polycount.com/wiki/Level_Design) then this may be the wrong tutorial. But if you wanna build a level like environment ( like http://wiki.polycount.com/wiki/Environment) and wanna use UE5 then maybe the style of this tutor is for you?
Those are not level design, they're masturbatory environment assemblages. Art pieces without game play are just art... pieces. Photogrammetry can be used in level design just like any other 3d models, you just need a competent designer to arrange them properly to further the game flow.…
We have lots here about making the assets needed for designing levels, how to make it all work together, how to avoid repetition, etc. http://wiki.polycount.com/wiki/Modular_environments And lots here about how to actually design those levels/worlds. http://wiki.polycount.com/wiki/Level_Design
Depends on the interaction the player needs to have. Usually games have goals for the player, and the environment acts as a narrative structure to guide them. So, hand sculpting is important. Erosion and texture masking from a tool like World Machine enhance believability. See the wiki for more info.…
Execute is a final year project by 9 students from the school Digital Arts and Entertainment. A brilliant professor is being held in a top secret military base where he has to built the greatest war weapons known to mankind against his will. His creations are the perfect soldiers: strong, intelligent and replaceable. The…
These are great questions. Many of them have been answered before, and fairly recently. Did you do a forum search? http://polycount.com/search?Search=level+design+portfolio Did you see these resources? http://wiki.polycount.com/wiki/Level_Design Lastly, what do you have so far? Showing what you have allows for targeted…
amazingly beautiful game, perfect atmosphere level assets are great and the leveldesign is not too complicated human characters don't live up to the quality of the levels though :/ but the droids work fine and I don't hate them as much for taking time away from the alien as I thought I would.. playing on hard, don't know…
Welcome to Polycount! 1. Too late? Nope. https://polycount.com/search?Search=too+old 2. Make art outside of game education? Yes, see http://wiki.polycount.com/wiki/Game_Industry#Education 2b. How to start your level design work? See http://wiki.polycount.com/wiki/Level_Design 2c. Sketchup for level design? Sure, it can be…
It is in demand, similar to the other game art disciplines. Some opinions about that here: http://wiki.polycount.com/wiki/Game_Industry#Art_Disciplines What artists are considered the best? Opinions and examples here: http://wiki.polycount.com/wiki/Portfolio#Examples Yes it can be freelanced,…
the mail seamed to me to have this distinct-minimal amount of personalization in order to TRY to sound legit. but not enaugh research was done for example i did not submitt any maps to the unreal contest (at least not succesfully) and if he would have actualy checked out my wbesite hed know that i am working as lead…