Hello polycount! I've never shared work here before, but I'm trying to reach out and find more folks to talk with about this kind of stuff. Here's a WIP of a small project I'm working on, which I started because of a JHill video lol. Character is based off of a drawing done by Pavel Hristov. Hoping to have this done soon,…
Hey guys. possibly you technical artist types may know the answer here as well . one of my Co-Workers wants to make the switch from what he is doing now,to videogame programming. I said id ask around at polycount which goes as far as making a post . The basic question is what should he be learning? and what should he…
Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…
Hey everyone! Just wanted to share a quick update on this project. I was recently invited by the 80 Level team for an interview and a deep-dive technical breakdown of this environment. Since it turned out to be a massive 19-page piece, I won't cross-post the entire text here, but I really wanted to share the link with the…
Thank you. I hoped to be able to demonstrate progression by persisting with it. I saw someone else's sketchbook before that was basically a complete journey from beginner to proficiency; I'd like to have something like that. Though in my case, it's more of a recovery from self-sabotaging perfectionism, pfft.
People you can reach out to: clay@story.inc maxie@story.inc https://story.inc/ Full Stack VFX Artist, Story Co. San Francisco, CA · Full-time · In-office (hybrid considered) THE ROLE Are you now or are you inspired to become a Full Stack VFX Artist, crafting from concept sketch to final render? Here's your chance! We're…
HIRES HERE Hello everyone! This is my new hairstyle which I've done in my spare time. So, meet Elisabeth. I think now I will make all my hairstyles for she =) Not for my old mannequin. For hair grooming I used Ornatrix. I modeled basemesh in Daz3d Studio, then brought model to 3dcoat, fixed pose and textures, resculpted…
Hello everyone! I'm very happy to share my latest project with you! It was quite a long journey, but it was also a lot of fun and seeing this character taking shape and life was definitely very satisfying! All the lighting, presentation and renders were done in Unreal Engine 5.6. I'm very happy that I can finally say that…