Got a quick question, hopefully the solution is simple. I did it before with Biped, but can't seem to make it work with CAT. So basically I have one character all rigged up in CAT and animated. Now a simple change was done to the rig to add a couple extra bones to it. I want to transfer the animations from the old animated…
so just started using this system and had a few basic questions. There are custom boxes for bones and I need to resize them,/reposition them. to fit a new mesh Can I just use standard scale/rotate/etc ? the rig already has ik setup. do i just disable each ik handle by setting it to 1.0, tweak the bones, then turn it back…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Hi all I just got at a Horse rig in Cat first time in nearly 10 years I am working in Cat Have animated horses before in maya and in biped - Just want some pointers on how to organize my work and avoid mistakes First of all horse is facing My other animations always moved from left to right but that might be engine…
Layered Alphas for Skin Patterns I haven't had the opportunity to touch this project in a while, but here is an update to show how the dynamic texture alphas work for the skin patterns. I have two layers of alphas - Overall/body alphas (shown as light grey) and Head alphas (shown in dark grey and occasionally brown). The…
Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…
Hello! I've been having this problem lately when importing my CAT animations from Max to Unity. I've been following Milos Cerny's tutorials so far (https://youtu.be/V2rJh66-VyY) but I'm not sure bout which step I'm missing to do this correctly. I know his tutorial is for Unreal, but I'm pretty positive that it should work…
thx for the crits Some more work, mainly the forelegs. I used some horse anatomy ref to change the muscles, unfortunately i cant find any good cat muscles ref.
Looking sharp overall buddi Only suggestion on the texture right now is to show some chipped/scratches on the paint ( and or CAT logo) it'll help bring it to life a bit more :) I hope you can post your maps soon !