alright. No i made the model from scratch, i did make a high poly and then bake it to a 4096x4096 and shrunk it to 1024x1024 (Res in photoshop was 72 btw) ok here is the unwrap Diffuse: Any info u need just ask and i will tell you.
I keep telling myself I won't buy it day 1 because I just bought Deadspace 2 from the Halloween sale, as well as loving BF3. But I know deep down inside I will buy it Friday and will not sleep for 72 hours.
$510.00 on Ebay http://cgi.ebay.com/2-Two-Blizzcon-2009-Tickets_W0QQitemZ250425908057QQcmdZViewItemQQptZUS_Tickets_all_in_one?hash=item3a4e8c1b59&_trksid=p3286.c0.m14&_trkparms=72%3A1205|66%3A2|65%3A12|39%3A1|240%3A1318|301%3A1|293%3A1|294%3A50
I found that intro pretty funny, and can't say I recall very many other 72 virgin jokes. Shimmer the reason that ending was funnier was because the terrorists changed their minds and just wanted to go to the Bahamas and get a tan. But the passengers caused the crash.
Not much more I can add, except if you'd bumped into this article authored by Evan Herbert?! at some point previously then I'll suggest re-reading it's contents, when as Benjammin mentioned revising your metal texturing approach. So perhaps instead of culling that T-72, maybe a chance exists too resurrect it completely....…
This tank diesel engine animation was made a while ago and later became a part of T-72 disassembly project. Sure thing that the most problematic was to make the move of all numerous pistons, shafts and valves sinchronised. Animated with 3ds max tools. Some constrains were used.
Here are some wire frame shots of the tank to give you all an idea as to where I am modeling skill wise: It took approx. 72 hours to build everything (barring a few botched attempts which would tack on maybe 6 hours or so). And a wire of the Beetle:
uh. . . what's so hard about this? make one barrel, offset the pivot, duplicate and rotate at appropriate degrees (60 for 6 barrels, 72 for 5 barrels, 90 for 4 barrels and 120 for 3 barrels) weld all barrels together. . . Am I missing something here?
Now that is awesome. I tried changing the fov of skyrim to 180 myself, though it didn't look quite as good.. games not using proper perspective and all. But I did enjoy the supersonic sprints :D You do this simply by typing 'fov desirednumber' in the console, I usually go with 72 myself.
[This post has been moderated. Larger than 1000 pixels. Please read the first post, top of each page] I wanted to share this WIP of an "old" project that I recently started to work on again. Before moving on to the next phases, I wanted to tweak it and to add more detail.…