Welcome, all! Time to get started on the second Monthly Environment & Prop Challenge for 2021! I'm very sorry it took so long to get this thread officially going, I was away on a trip and realized too late that I would be unable to modify the thread with the needed updates. :( Remember if you don't finish in the time…
Hey guys, over the next few weeks I will be attempting to learn ZBrush. I tried and kinda dropped it a couple months ago, but it's time to try again haha. My plan is to create a monster and then a rider that goes with it. I'm going with an aquatic predator theme. My creature is pretty big; its rider will be about the…
I've tried changing the attenuation on the omnis. I went all the way down to .005 on some of them, then deleted most of them to see if it made a big difference. I couldn't tell anything. There's so much stuff in the omnis to change, that I couldnt figure out what did what. I changed the near/far atten, and the decay,…
For me Source has it right... 72 unit characters (6ft, 1.8m) 128 unit wall tiles (10ft, 3.25m) 96 unit tall door ways (8ft, 2.5m) If you use 4pixels for every game unit you cover the 128 unit tile, that works out to be a 512px map. But in unreal you have to beef everything up because they beefed up the default camera…
uhgg don't say that word polygunz! i cannot wait to move somewhere and forget about this place. I guess a good render would be nice, but it might be a form of preference. To be honost i do not give much of a damn about a slick render, it takes a lot of time testing and i just want it to be practical. Zbrush sure ain't…
Hello, Blackbow Software Co., LTD is an outsourcing company providing 3D game art product service to the global game industry, we also developed some small game with coding by ourselves. Now I would like to take this opportunity to introduce our company to u, with the hope that we can establish a long-term business…
Official Trailer Evil Conveyor Available on App Store - YouTube App Store Link Evil Conveyor for iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad on the iTunes App Store Evil Conveyor is all about an ancient battle between Good & Evil. In this game you are supposed to…
Released a package of 80 seamless noise 3d textures for UE4. Save performance by using baked 3d noise instead of evaluated. This package contains: - 3 types of pre-baked float noise 3d textures (gradient, value, voronoi), each with 4 set of levels, and 3 different scales (decreasing) packed into r-g-b channels. 256^3 and…
Drill Bit #1: *Far Back* Layer 1: 18 Bit smaller than the rest (20 degrees apart) Layer 2: 18 Bit a bit bigger than layer 1 (20 degrees apart) Layer 3: 8 Bit same size of layer 3 bits (45 degrees apart) Layer 4: 1 Bit (Angled) Drill Bit #2: *Left* Layer 1: 18 Bit smaller than the rest (20 degrees apart) Layer 2: 18 Bit a…
I really don't like this kind of sculpting. It feels really unnatural and clunky to me to start at a low resolution and then work up. Nothing you sculpt looks anything like it's going to when you're done, what you sculpt on doesn't match your brush strokes because there's no resolution for it, and when you res up you get a…