Interesting reads. Personally I live in Kirkland and Commute to Seattle via 520 to my job. At around 7:30-9 it's actually not that horrible, usually make it in about 30 minutes. I can't imagine why going the opposite direction is worse, I don't notice the people getting too jammed going the opposite way. Rush hour in the…
Okay I found the properties here http://www.cgplusplus.com/online-reference/vray-properties/ And have created this...manager = maxOps.GetCurRenderElementMgr()for I = 1 to selection.count do(selection[i].gbufferchannel = ielement = MultiMatteElement()element.elementName = ("MMRE_00") -- I'll want this to start at 00 and…
All true but it's not a rendering issue. the amount of time on the gamethread seems to be directly related to the number of loaded tiles I'm made the project workable by building HLODs, only loading a relatively small number of tiles (8x8 = 40ms) and using the show HLOD in editor toggle its significantly slower than 5.3…
it looks to me that this might already have a normal map applied, but it definitely would be helpful to see some wires. I say that it looks like its already been baked because those look like seams along the outer edges and those circular indents appear to flatten out as you look down the beam. Also i don't believe you…
I have updated Ninja Dojo on the Ninja Dojo Page and Creative Crash 5.3 updates NInja Dojo 5.3 1. Now will display Black Belt or Grandmaster in the title 2. Adjusted UI. Moved the Ninja Tools Buttons so they will always be visible. 3. Removed the color option from the main UI to its own window. You can access this in the…
For looping the idle, look into Out-of-Range Types http://help.autodesk.com/view/3DSMAX/2022/ENU/?guid=GUID-0452F206-6025-440F-92A3-823892368B63 For the path, you could assign the root of the character to a Path Constraint http://help.autodesk.com/view/3DSMAX/2022/ENU/?guid=GUID-10AC3D82-523D-4670-8240-D6E3AC79F0BF
I saw a concept of a house I saw that I just had to make so I went off and made it. Foliage was not made by me, am planing on learning how to make that in the future. My ArtStation: https://www.artstation.com/artist/ashindale Concept by OKU Link: https://www.artstation.com/artwork/2OqVx -2632 faces -5235 tris I would love…
Hey guys, we've implemented our ray traced cinematic renderer into our inhouse UE 5.3 branch and here is our 1st render from it. HQ image here - https://www.artstation.com/artwork/Jvd0yZ
if it's a recent version of maya then it may be related to their 'customer involvement' tool, something that talks to autodesk whenever you close down the app. causes a not-so-brief hang after clicking exit from what i've seen. perhaps in your case it triggers something else?…