alright, so i've done a fair bit of research, thanks again for all the info, a lot more to consider than i originally thought. I've narrowed down my choices and i just need a second opinion on a few models. I'l be going for the dual setup again.…
@Joao Sapiro I agree to this, but something that i disagree with, is with all the people from this thread that send`s new guys who dont know all the techniques to study the whole fkin thread. Yes i agree with studying this thread, has a lot of useful information and examples but some pages are with pollution ( nothing to…
Both that Dual Destinies and the Chronicles games seem to be using morph targets AKA blendshapes for the facial animations. I think those different bottom-half-of-head blendshapes are just the smallest most convenient (artist-friendly) way of having that data in the limited 3DS cartridge storage space. You don't need to…
Hey guys I recently tried re-opening an older project that I want to take some renders of for my portfolio however it wont open and gives me the crash report below. I am worried that the file might be permanently broken. Is there any way to resolve the problem? MachineId: EpicAccountId: Unknown exception - code 00000001…
my first ever pc build cost me around £1200. top of the line everything, i'd called in the services of a friend who was very experienced with pc builds and worked as a hardware technician. he taught me how to build in future, possible things that could go wrong, general do's and dont's. 2 days later, my girlfriend is…
Here is some code that might set you in a direction for loading data based on distance.... this is Unity Java.. I can make a C# version... give me a few minutes. Please note, this code is from when I started getting deeper into programming... will update the C# version. #pragma strictvar levelBackground : GameObject[];var…
Were currently looking for a 3D artists to create low poly buildings for our 3rd person upcoming mobile title. We require models and textures of buildings such as houses, restaurants, stores and outdoor scenery. The work will consist of: * More than 20+ Low poly buildings, exteriors and interiors that have player…
@Synaesthesia I merely came in here to support the original issue, as it is something i have dealt with always with DDO2 and came to accept that DDO2 is just not calibrated with UE4 correctly. And since multiple people have this issue I dont see how splitting this off into separate tickets will help. Again as my post and…
Oke, I tried changing it to 256/512/1024 and the sizes of the boxes to 16/32/64. It works for all the patterns except the 3:1 herringbone ones. Since the length is 3 times the width, they are 48 by 16. If you divide 256 or 512 or 1024 by 48 it'll give a result with .333 or .666 which will make it impossible to make it…