I think that is because they have one skeleton with one set of animations that are being re-targeted to similar skeletons with different proportions. So the anims work on whatever the default is (probably the male skeleton) but as soon as you change proportions, nothing lines up. To illustrate the problem, put your hand…
Currently I have a rotating schedule of 4 projects going on. I have a full time job, so on weekdays I can onely manage around 3-5 hours of art related work on week days. However I work all day and often pull long nights and sleep less on weekends. In a week on average I do around 40-50 hours a week, depending on days off…
Hey @Ryan, Phew, I'm glad you told me that. I'm not doing something wrong afterall, you obviously do just need a tiny shadowmapped area to get high quality shadows. I guess a lot of games do a good job of making the blend between shadowmapped and lightmapped/fake shadowed areas seamless, so it's hard to tell how big an…
Hi there @pmiller001 - First of all, congratulations on this career development ! It shows that the people you work for are recognizing your abilities, and that's a fantastic achievement that you can be very proud of. Now on to the topic of anxiety. I think it is sometimes easy to forget that concept art involves a…
Scene 16 - Riding the Lions This scene is one of my favorites because it presented a big challenge as I needed to integrate the movement of the camera with the movement of the running characters into the video background traveling. In addition, I had to made visible the shadows over the background video. So I used again a…
Update time! Just in time for the holidays. I have made a few new scripts as well as tweaks to others. The biggest addition is probably Smart Dynamesh. An edit to note is that the "AutoMask PG" button is now a toggle. Before you could not tell if AutoMask Polygoups was on or off. Now you can. It shouldn't cause any…
Ged, Guildwars 2 is actually one of the least complicated mmo's I have played that isnt targeting children. For combat, its not a game that plays itself for you... no more so than a first person shoot dodges and runs towards enemies without you controlling it. You actually have to play it a bit like an action game... swing…
Yeah that's the article. The is a few there though covering similar topics. You don't need to be an expert or even understand the science at the root level to make great art though. So long as you get general principles and know how to find answers should you need them you are set. I'll add one counterpoint about…
Me too crylar! Animeboyz: You need to pay closer attention to human anatomy in your drawings. Mind your proportions, right now they are a little wonky. There's not much left of xaero in your concept, but its a cool one! I dont like those things on his back, it just looks like a big target to me. (q4 uses per poly collision…
I save a .ovb(openGL vertex buffer) XML simple file with the with the data you use in the viewer ( pos+normals+UVs+tangents+binormals+vcache optimized triangle faces+mesh name ). See the documentation and xN_cache directory for more info. You can tell your programer to parse it easy ( I include even a schema called…