Looking good, huge improvements. Crits: - The level of dirt at the bottom of the white area, is about right for the level of dirt next to the ground. The bottom piece needs that treatment also, and maybe a bit more. - It looks like you dropped in onto a grass plane. Blending props into the environment is also something to…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Hi guys. These days i have been watching a lot of renders with a nice style and i wonder how it is done. This is an example: http://www.pinterest.com/pin/517351075916484574/ I have see that this kind of 3D style is done in Cinema 4D but i don't know of it is a plugin or a propierty of the object. here we have an example:…
mal: to be fair, that's kind of like buying a game with kung fu fighters all over the cover and in the title (knights in KOTOR does refer to jedi knights), and then getting incensed that the designers didn't consider that you'd want to roleplay as a guy with a pistol who is adamantly against all martial arts. maybe it's…
Unfortunately konstruct ive not been pushing myself enough lately, my motivation died over christmas and ive not been able to get back into the swing of things till now :P Yar mezz, i actually managed to shock myself with a dire painting from my head, so im more passionate again. It was kind of insulting how bad it was, so…
The problem with this debate is no matter what happens if the game is on both systems their will not be to much of a general difference. As we all saw the ps3 games seemed to have to much light but then again those were most likely all ports from the xbox360 version. We will be seeing the same issue when it is made for the…
Thank you so much guys, your critiques are extremely helpful! Here's a character bio I came up with, maybe this will help you understand what I was thinking about while designing him: The members of the Royal Guard of the High King are intimidating soldiers. The King, plucking his guard from the ranks of the finest…
The resulting texture map is ok, but there's still stuff you could do to improve it. The map itself is kinda muddy, the chest and shoulder/wing area is nice as you have a lot more sharpness to it, but the rest is kinda blurred. I'd recommend going over it and sharpening up some areas, increasing the value range (dark to…
YES my laptop should be able to run it! Hail to the king baby! On a more serious note, I am 100% happy it looks like interiors will finally have some kind of shadows, my biggest visual gripe besides the animations in Fallout 3/NV. yeaaaaaaaaah baby Now I'm starting to wonder if maybe animations always looked not-so-amazing…