Thanks onionhead_o! Cool tut. Looks like the audio dropped out at the end, when you exported the layers as separate PSDs? I wonder if you could add a note about how you figured out what scale to use for the tiling plane? It looks like you modeled the bricks and wall on a grid, then multiplied the wall width by three to get…
graphics gale has the ability to load avi files in and break it apart into frames, however, I don't think it has the ability to organize the frames into spritesheets... if I could write japanese, I would love to contact the creator to add this feature... what you can do though is create a grid and lock to grid positions so…
are u using a snapping hotkey? if so, are u snapping to a grid plane? ( is possible even if grid is not visible ) if yes use the v hotkey instead of x. if no... try snapping with v anyway. if still no good... remove yer preferences directory folder. and replace with the last saved environment that worked. if u don't save…
d1ver say: If you compare to how the film shipped in this aspect ratio you'll see that the framing is quite different. It uses a longer lens which results in a tighter crop on your focal point:…
You may think about how many different peaces of rubble you really need and only use these as particles instances. Maybe even merging and makeing a convex hull and bake the texture to that "one-filled-piece-of-rubble". Or simply do a shrinkwrap of a grid on top of the particle simulation. Ohh.. and someone did this already…
Lol Brandoom yeah totally agree about the physics, some cars were just uncontrollable. I remember wanting to get full marks on every race with all assists off and then that idea quickly going out the window when I was tasked with piloting a Veyron round the Nurburgring and couldn't even make it to the first bend without…
Part of it is prior planning. Such as, why do you have extra space? Modify the layout to facilitate the modular set, or plan your modular set to fit your sized layout. Another idea is if you do believe you'll need small gap filler type pieces often, is to make them at a smaller length that still tiles in with the larger…
Thanks for the comments, FirebornForm. Indeed the perspective seemed a little off, even though I didn't mean everything to line up on the grid. Should have planned the viewing angle and composition a bit better, so I could fit the floor windows there and preferably on the grid. I decided to do a drawing based on one of the…
afaik, U3 supports only horizontal UV mirroring. Spec and reflective maps are not happy with vertical mirroring. Looking at the flats, that's not your problem... in my experience with using U3, it should not have any problems with UVs outside the 0-1 grid space. Almost every asset I've made has UVs outside the grid. Baking…
Somehow that's a funny question, but i guess uv are not that intuitive. Well we need a support for storing the color data, right ? Something like a pixel grid ! What about a 3d grid of pixels ? (aka voxels) 3d textures exist. A 256pixels 3d texture is basically 256 2d textures of 256*256 pixels. 256*256*256 is a lot of…