Thanks phil, TO-DO list: (x) Model basic shapes (*) Fix entrance (i mean top of entrance) (/) ADD junk items etc... (*) Make realistic rocks (*) Fix lightining * not started / working on x finished
Thank you! I appreciate the compliment! I updated the images one more time. A official final...final update on the post above. Definitely need to make this a stopping point. Still need to learn rendering, texturing and other stuff. XD
So going ahead and taking my own advice, I've started planning my pieces a lot more. Research Dota 2 Characters After finding a character that inspired me, I hpped in game with him, checked out his animations, spells and VO to get more of a feeling for him. From there I read his little paragraph of lore for more…
Scaling works just fine for me, are you on the latest service pack? You need to hold down CTRL to scale on x and y. Holding SHIFT will scale on either x or y, depending on mouse direction. https://dl.dropboxusercontent.com/u/3191007/stuff/max_2014_uvscale.gif
Go to Google image search and type in X concept art Where X is the name of some random game, generally that's what you get. You get a broad range, from sketches to complete environment paintings, and every studio i assume is different.
Thanks ;) the texture is pretty big for this one 1024 x 1024, I think as a test it's ok what would you recommend doing it at? 512 x 512? 891 tris, pretty sure I could get it down a bit especially on those thorns.
The first thing I would try is going to the view tab and checking "Invert Y" and hitting apply. Marmoset use X+Y+Z+ for its normal maps and applications like Max use X+Y-Z+, so it could be a simple fix :)
It's now available with a reasonable price tag: OctaneRender for MODO® v2.x + Standalone Combo v2.x License 459.00 V-Ray will probably be more expensive, for a full License for Maya & 3ds it's 907.00 with tax :poly122:
It is the direct X, but you don't need to be using Direct X materials to get the slow down. Switching to open GL fixes it, but then when I do add spec and bump maps I can't see them. Great.
Hey all In Maya there is a command that will move whatever you currently have selected to the center of the grid, by typing in move -x 0 (for the X axis, otherwise you use -y or -z) What I want to know is if there is a similar command for 3ds Max (specifically 3ds max design 2k11). Help?