I would remove all of the rivets you have modeled and let them be described by your normal map. You have to let your normal map do the talking. Also remove those TINY edgeloops that are very close together. The normal map will describe that area. After you have removed all of those, convert your saved tris into more sides…
If you do your clean up in edge mode, with "Preserve UVs" checked on, you can "Remove" edges (Hold ctrl while clicking remove to get rid of the verts also) or "Collapse" edges without it screwing up the UVs. You can even move edges around and it will preserve the layout. The only time it will screw up your UVs is if you go…
Hi so I was wondering if I could get an opinion on something. When you finish your model and about to export it, is it a good idea to sometimes remove extra edges. Here I have an example incase I'm not clear. You see I have these two boxes next to each other and they have it where lots of edges to it. Now if I wanted to…
Hi guys and gals, I recently finished my demo reel and website. I would love some feedback. Everything from my modeling to overall presentation. I'm thinking about removing 1 or 2 assets in my demo reel to shorten it. I'm thinking 2mins is a bit long. Any opinions? Demo Reel in HD https://vimeo.com/64114257 Website:…
I made a few adjustement with what you said. Gotta say that the blur and DoF can be done manually in postproduction so I wont use it much but I can make a focus to blurry some part. About the flat texture on the floor. Yes, forgot to subdivide so the texture has no room to move. I made some fast render tests. I added a…
It's a tough one, I don't think I'm articulate enough to pin it down. I just couldn't be bothered to play it after a few days, theres something mind numbingly boring about racing the AI. Not that it's too easy or anything. Online is OK... bit like the DS online. There's lots to make the game more chaotic than it should be,…
Heya! I spent the last few days removing and adding to my portfolio. http://jakobgavelli.carbonmade.com/ I removed my generic ugly sci-fi shit and some random realistic props, and added : The Tomb and the Summer House. Handpainted and stylized stuff is really fun, so I guess there's no use bloating the portfolio with…
I'm pretty new to scripting in modo and new to python (maxscript user) but I've been using more modo in my workflow lately so I decided to make this script and hopefully some more to come. Its a script to quickly apply smoothing groups to selected polys and is greatly needed in modo for game artists Usage: @setSG.py - no…
Not that this thread is particularly active, but I've discovered a few things. 1. Turning off a "compression" check box in the render to texture dialogue box, as well as bumping the resolution up helped with the blockiness of the maps tremendously. 2. Adjusting the LP topology in certain places is yielding good results,…
There's a few spots I'm seeing that you might be able to remove some edge loops. On his chin guard you've got a middle loop that doesn't seem to be doing anything other than adding polys. The loop between the posts on his bracers, it looks like it's holding width but I think you can remove it and adjust the rest to keep…