@PolyHertzHey, I was just looking around online and couldn’t find this tool available anywhere. Is it no longer being maintained or available to purchase?
Hi everyone! I'm Gaming Customs — nice to meet you all. I’d love to share my portfolio with you and get some feedback so I can continue growing as a 3D artist. Any tips, suggestions, or techniques you’d like to share are more than welcome. This is my artstation: https://www.artstation.com/gamingcustoms Thanks, and it’s a…
A quick shout-out to the community. Our team from RapidPipeline now offers free access to its 3D processing tools for lecturers and students. We've always been dedicated to open source projects, and educational access, and we hope this helps you with your 3D projects. The new free educational plan includes plug-ins for…
Brief Your community member entries:(in no particular order) * Dorado * Hang li * sketchem * sacboi * aumramaram * fabi-g * shark2003 * kanga * klaimtrev * ayakiryu * pxgeek * iam717 * masslove * M҉I҉S҉C҉ * northoftherain * renanfab Poll only allows 10, so until we get a fix you can post it publicly below if none of your…
I always did this type of rounded bevel with the spin tool in Blender. I've also been looking for the equivalent in Maya but so far the closest I've come across is 'edit mesh > wedge'. I hate that it's the one tool you have to be in multi mode to use, also you have to delete the extra faces afterwards :/
Oi pessoal, Estou desenvolvendo o Averse 3D , um novo aplicativo móvel de moda e tecnologia onde os usuários criam um avatar 3D realista de si mesmos e experimentam roupas 3D em tempo real. Imagine: seu gêmeo digital + um guarda-roupa digital premium . Este é o núcleo do MVP — avatar 3D + roupas 3D + sistema de…
hi everybody. There is my first electronic sketchbook. i wanna try to make gameready character for my portfolio. Please give me some advice or comments during process. i really happy to discuss about tips/lifehacks/addons and suggestions about piepline for 3d character creation
Hi, recently I was working on putting together a short video presenting my 3d work. Rather than showing everything (could be boring for a viewer) I tried to make a snippet of portfolio. Any feedback welcome Thanks, Jakub https://youtu.be/xWv1UU0WNLs?si=xL6E5vBN9V7RA1W-
I'm uncertain about the best approach for clean typology and would appreciate any guidance on which one is accurate. I'm currently working with an arch and need to create a hole, so I used the boolean method and added 16 edges. which one is correct if any?