I actually already thought that it might be cool to do a GOW game that's a complete retelling of the story, only have it placed in Norse mythology. You might want to check out the movie The 13th Warrior. Tons of great reference in there, and it might kind of give you a mood and a feel for how to make Kratos a viking…
2. easier way in maya 2008/2009 is hold q+LMB -> camera based selection. 3. If all you need is to smooth and not maintaining the form, the 'average' will do the job, but if you want to maintain the surface complexity, check out this mel by the guy from image metrics, very robust!…
New details about the project (Warning: Possible Spoilers) http://www.aintitcool.com/node/44796 And here: http://moviesblog.mtv.com/2010/04/23/alien-prequel-update-ridley-scott/
[ QUOTE ] There's an Ogre particle editor beta, also open source like said graphics engine. May be worth checking out? http://www.ogre3d.org/phpBB2/viewtopic.php?t=8535 Haven't tried it, can't vouch for it, yadayada... [/ QUOTE ] BTW, an example of a particle script: <font class="small">Code:</font><hr /><pre>…
That's not an online portfolio. This is an online portfolio: http://www.tylersart.com/ What you've got is a pdf file which is hosted on a rather crummy file site that makes me wait 5 seconds before I can download. Start by doing one of these (or more) A - getting yourself a domain/host B - open a…
You guys still have to pay a regional sales tax on top of that though, don't you? At the current exchange rates the Elite over here works out at about $440, so I think for once the regional prices are pretty much the same. Yes. I am still bitter about Rock Band.
felipefrango - thanks for taking the time to do that, much apreciated. Heres a close up of the wheel mesh, is it 2 detailed? ive just made ur changes to the wings by taking out the loop. As it stands now the mesh is 4476 tris / 2261 polys. As its the low poly mesh theres quite a few tris, but ive already made a denser mesh…
[ QUOTE ] Woot, back with more questions... Question 1 - Measuring: In Max I can just select any object and immediately see it's exact bounds or dimensions using the Measure tool. How can I do this in Maya? I don't want to have to manually create locators at each furthest point for the default line measure tool to work...…