3. There are a couple places to control or see selections better. Paint Selection Brush Size (if you use the brush tool to select) http://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=GUID-33D130C4-9A18-485D-B80B-49BADE863542 Selection/Preview Highlights (to see better before you select)…
So the problem that I am having is with buildings. I have some smaller props which seem to be doing fine, but they also have much much simpler light maps. However, these buildings are very large and complicated compared to the other props. Approximately 3300 tris (due to some beveling). Maya was used for modeling and…
Hey Jordan, would meshes using world position offset count as dynamic? In my scene I'm using the foliage tool to scatter both grass using WPO, and static pebble meshes. Both exhibit poor lighting. I updated my thread on the UE4 Answer Hub with a test using a Skylight, I get even worse results.…
Hey everyone! The last few weeks at the Quixel office have been hectic, where we've mainly been swamped in bureaucracy, crazy complex tax rules and other corporate mumbo jumbo madness. We've kept our sanity by affording ourselves this next release! Grab the latest nDo2 here! Some key additions and improvements: * Improved…
Fonfa: I am using generic units and the object is about 280 units tall, 194 units deep, and 330 units wide. I had never seen this before either and have not found much useful information by searching for it. It is not a complicated mesh either, so this one has me confused.
The official youtube video had messed up black levels, removing contrast and colors and such. Try looking at this instead: http://www.gamersyde.com/download_uncharted_4_a_thief_s_end_psx_demo_fixed_black_levels-33753_en.html