I too remember 125 FPS being a magical number in quake 3, and only now was I curious enough to google why. Apparently in q3 (but not Quake Live) the physics engine was framerate-dependent and due to the way it calculated gravity and movement, having certain framerates actually provided an advantage to movement and jumping.…
good spot. With 3dsmax gamma correction off, using max hardware shading and xoliul 1.5 shader, the spheres are identical. Ditto with max gamma correction turned on, the spheres are identical, with the harsher falloff. You shouldn't get both in the same scene though unless your shader has its own gamma correction?
Thanks guys. I'll move a few things around tommorow. The unwrapping went faster then I thought. Got it done in 1.5 day. I got it down into 4 maps: - Fleshy parts (4000x4000 px) - Boney parts (2000x2000 px) - Slimey parts (1000x1000 px) - Eyeballs (512x512 px) Here's the result:
Well I figured it out, It's because my decimated high poly mesh that I used to retopo was in the scene but hidden. When you hide objects the lag becomes less laggy. But if you delete them then the lag is totally gone. So basically I bought a 110 dollar 8gb of ram 100 dollar graphic card for no reason
This sort of thread pops up every now and then... Perhaps it would be a good idea to have a sticky thread that relates everyones tips & tricks for staying motivated. Booyakasha! *Edit * Post 111.. man I'm seeing that number all the time now. 11:11 on the microwave/oven/alarm clock. Anyone else seeing 11:11 frequently?
Yeah, bricks are a little small. Scaling up somewhere between a factor of 1.5-2 should look right. Also, to match level of detail a bit more considering the amount of polys in the couch, I'd throw a few more loops in the arch to segment it less. Its the only thing in the scene that screams 'lo-poly game object' to me.
Does it do that if you right click somewhere and select "play from here" or if you use "play on PC"? I think there is a way to control the LOD distances for the lightmaps somewhere in UDK, can't remember it right now though. The yellow thing on the right is most likely caused by bloom, change the threshold to something…
The nibs on the #4 do wear quick but for me it was only at the beginning when the surface of it was new. Now after 1.5 years of use it is king of becoming more smooth and I have been using my last nib for quite some time... I also use the touch wheel while in PS :) .. but yeaa it is not worth it if this is why you want it.
Great idea for a skin - good luck with the concept. Just FYI - there's a Big Daddy inspired champion in LoL called Nautilus - you can see him here: http://www.lolking.net/models/?champion=111&skin=0 Might wanna bear his design in mind, whether you want Big Daddy Tibbers to look either distinct or similar.
/aside - I had the same problem with flash on Firefox 1.5, it was caused by the AdBlock extension in my case. http://www.sysinternals.com/Utilities/Autoruns.html Autoruns utility lets you look at what is loading with windows, and has an integrated google searcg so you can query which processes should be there, and which…