Hi P4. Congrats on finishing the scene, I can see you put a lot of work into it. I'd like you to consider the attached chart in regards to your vegetation and underbrush placement. As it stands now, your level is missing "connective tissue". The transitions from one texture/object set to another is too stark. You should…
@unit187 That's well put, my thought are exactly the same. It just pisses me off ever since the Blacksmith demo, they tease all these great graphics, but when you download the project files it turns out they have a custom terrain solution with a custom script for placing vegetation while the default terrain system is kind…
Cheers all! Just want to give creed to Isak bergh, for his job on the vegetation and leafs on the tree, without them the giant wouldnt been the same. It was a fun experience/intense to work on this tech-demo, nice to be outside the comfort zone. :) We based the giant around my old dominancewar character but to get it up to…
Thanks for the comments guys! And I am using UDK as the thread title says =) But I guess its a little hidden Serriffe: I don't think its from Kusanagi artbook, but here is some more concept art I think is more inspirational : http://pinktentacle.com/2010/08/post-apocalyptic-tokyo-scenery/ Luge: I will try to use decals and…
[ QUOTE ] Well, I've found that almost any alcoholic drink has a parallel drink that tastes about the same and contains no alchohol, or the drink can be served without it. [/ QUOTE ] Regarding "drink that tastes about the same", that is no good. When I'm drinking a good Prosecco, I'm drinking it for the taste. Concorde…
Hello! Recently we started our second game project at our school (FutureGames Stockholm, Sweden). We are supposed to make a working game in 4 weeks. Our group consists of 4 artists and 2 designers. The game must be made in Unity. I should add also that the designers had four weeks or so of prototyping the game before we…
This is looking great so far and has a really clean and consistent art style. I agree with Joopson, re-working the vegetation on the fish sign did wonders for the prop, the painted-in shadows and highlights make it more readable. The sculpted plank set looks good, there's a nice mix of shapes and sizes to work with. I'm…
Sounds like a solid list dude. As for your distinguishing factor's question - Coloured flags have always been a classic means of creating contrasted territory. Faction related graffiti and colour schemes etc. You could also go for a drastic change in the environment's nature. For example. The main raised wall you have…
First pass at a blockout. Going with some ancient Greek ruins, to convey the timelessness. The ancient tree will be somewhat entwined with the stone-slap throne. Tree will be mostly dead, save for a branch or two, reaching towards the light in full bloom. God rays streaming directly on the throne. Not sure if I want the…
Update! Today I worked on a couple smaller props that will go around the scene, including a stump, axe, and a tackle box. I also pretty much finished up the UV's for the fireplace, but will focus on the texturing for it later this week. Earlier this week I also worked on exporting all my vegetation and other individual…