I am pretty fan of alternative weapons, but how are the animations working? are you doing custom animations? If I recall omni holds his hammer with 2 hands in a long grip. Edit: Avoid making a thread for every item made, post all your items in a single/personal thread or in the Workshop Thread.
The company as a whole uses Hansoft. For the big picture I keep a GANTT. It's not that we're doing waterfall, but I like the visibility it gives, and it's something most people can easily relate to visually. It shows everyone what we plan to work on when and where we are now. It also helps with the Scrum we're doing. We…
Crossposting this from the Polycount Pack section so more people see it: Hey, guys. Just a heads up that Ubercharged.net, one of the bigger TF2 news portals, is looking for people from the TF2 community to interview, especially if you've gotten your items or maps in the game. Larolaro recently had an interview with them…
We've managed to wrangle Valve in their 'Valve-time' slipstream long enough to catch the names of the 5 Winning entries to the first ever Polycount Pack for Team-Fortress 2. Members of the Polycount Community were given 5 weeks to come up with a SET of items for one of the 9 different TF2 classes. These sets had to be…
Just starting using 601 coming from 401. I had a script that I used that allowed you to get a export menu for a selected item and export as a obj which seems not to work in this new version. Does anyone know if any obj exporters out here allow you to export a selected item and not the whole scene?
O god, I've just seen that the forum is filled with people claiming they have ideas for items etc. The good people of this forum must be sick of hearing this. I have a Excel document, which I converted the cells into pixel in order to make the item that I wanted. If you would like to see the monstrosity, PM me!
[ame=" https://www.youtube.com/watch?v=pfJT0VMicFc"]How to Make New Recipes and Items with the Creation Kit - YouTube[/ame] I made a video walkthrough of the process of getting a custom model to show up in game without replacing it. Custom item ids, recipes and tempering recipes. Could split it up into a few chunks but…
Uhh.. * Your own unique “self made” versions of your items which indicate that you are the original author * Your themed items released for Team-Fortress 2 in an exclusive Polycount Pack update to the game * Team Fortress 2 poster signed by the team * A variety of random Team Fortress 2 and/or Valve Software swag
I've got at most 8 materials in the scene, 2 using skin shaders. But if it's the realtime post-processing items being the costliest, I will keep that in mind. I guess also, I do wish that items like High-res shadows could be done only on image capture for those instances turning them off allow for easier operation.
actually totally forgot about aion, miragent quest chain to get the armour set. the pants part require you to craft an item The fail rate is spectacularly high which makes it spectacularly shit seeing as getting all the items together for a single craft can take a few weeks. my spiritmaster is on the 12th attempt.....…