You can always use the Zbrush retopo tool. To get it to work you make a new Zbrush file so the scene is empty in other words. Great a Zsphere, go into edit mode. The right hand pallet where the tools are and what not, scroll to the bottom find the rigging tab. Choose select mesh and pick your high poly model. It should now…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
The "not by me" editing was by me :D If it was up to me I would suggest simple numbers for the targets, e.g. Characters = 5000 triangles. With a note that if artists want to do theirs with less, go for it, just let us know you are doing so. Otherwise, it's going to be difficult for the judges, trying to judge 100-tri…