These are crowdsourcing sites not funding :) It means xx number of artists will work for free and only one will be picked and payed a crazy little amount of money. I'd rather build up my skills and work security or as a waiter then lose my time on shit projects you have to rush and can't even put in your portofolio. I've…
UPDATE 11/30/2009 Download: lcNextGenShader_1.2.fx Added a few things as per requests and my own experimentation New Features: An experiment in SSS for skin like materials, this could still use some work. A Gloss Map option for modulating the specular shape with a texture - also as a bonus, if you have an environment…
Loving how it's looking so far! Although with that said, I have to say, that with the time it took to turn on LPV and with all the crashes, wouldn't it take less time to just "auto un-wrap" into a second UV-space and use lightmapping?? This time around you can work while baking, and bakes go REALLY fast. Since the direct…
What stage are you on? If this is the lowpoly it is looking pretty good so far! If it is the blockout/basemesh phase I have some pointers: * Model out the individual strips for the armor, it will be easier to hard-surface model and then deconstruct later for the lowpoly. The result will be much cleaner that way * You can…
Unless you are going to pull the old "Laverne and Shirley" gag where you draw lines on the floor to determine who can use what space in the place, I would disagree with the square-footage plan. Your sister's argument falls apart if you consider that no matter how many rooms the place has, there are still three people using…
I'd personally like to see HL2 models too, but there's waaay more documentation and reference for getting stuff into UT2k4. Plus it's a very fun multiplayer and will no doubt be getting played for a while. As has been said, HL2's netcode is pretty useless for online play, it's fine over a LAN though. I haven't tried…
Was the industry ever that innovative? I seem to recall an endless stream of side scroller rip offs, top down shooter copies and tired fps clones. Yes new ideas came and went but there have always been a mass amount of companies willing to simply rip off ideas and try to make an easy buck. I think this sort of talk is just…
Hey Sketchbook! Currently between contracts. Did learn a few new things on the last one: Created stereoscopic 360 videos with Unreal and did materials/ tech art in Unreal and Unity. Sometimes Imposter-Syndrom kicked in, but in the end everything worked out. Have to create some dioramas applying those learnings :-B Decided…
Wow. Thank you so much for the lengthy and informative feedback. Good to know those links did work in the end. :D It might take me a while to fully process and understand some of it. ^^; I'll try and go over everything I'm a bit unsure about. I was a bit unsure whether or not to modify the purse strings. I didn't want to…
I never tried Nomad Sculpt. I kept putting it off because I didn’t want to pay to demo it. I messed around with the full version of ZBrush for iPad yesterday though, and so far it seems to be just as functional as ZBrush on desktop. Except for ZModeler, which they’re supposedly working on adding still. So far I like it…