Not too shabby, off to a good start =) Good to see you posting! A few things: .MOV: If you have a little slice of the web some place (dropbox!) post .mov files instead of viemo or youtube. It will allow you (and other people) to scrub frame by frame back and forth and really dig into the animation. .mov its awesome!…
[ QUOTE ] well ok.. by stating that if the game was good you would still probably play it just makes your petition completely pointless. why on earth would they change plans if the petition starter himself.. would still play the game without gore. [/ QUOTE ] In the petition I never called for "not playing the game". Read…
Hey guys, thanks for the crits. I've been slowly chipping away at this over the last couple of weeks. I switched over to Marmoset for screengrabs(wonderful little program, try it out if you haven't). Can't seem to get the glass to work properly though. Yeah, the maps are pretty big aren't they? I could probably downsize it…
Reading the "Game Industry" sction of the Wiki may help as well. We've got tons of articles on breaking in and portfolio advice. http://wiki.polycount.com/wiki/Game_Industry
wow that is an awesome article, really cool how they took the time to put that up. anyone looking to break in should definitely read it. thanks for posting man :)
I read through your post but I'm not sure what the problem is. If you're worried your computer can't handle the mesh in Substance, why not just try to import it and see for yourself?
So this past week or so I've been busy (read: relaxing and taking it easy not doing 3D at home) as I wanted a little break (sue me!). But today I jumped right back on the horse and busted out the full-size fence piece I'll use to do the perimeter fence seen in the original concept. The idea behind this process is this: *…
@Japhir: I should try some super low poly stuff myself, seems like it's more fun and creative, and alot less stressful then dealing with the more complicated materials and what not. @nitzmoff: Like with everything, I guess you get back what you put into something. Sounds about right to me. @Pseudo: I haven't read an actual…
Hey guys!!! I've been progressing on the splashart, it's proving to be quite fun but demanding. My approach is to paint a speific area or element, but with broad strokes just to get a good sense of color blending. No details for now. I'm also jumping back and forth between rakan and the background for now.... to get a…
True, but for certain effects (like the Giger-esque bumps and ridges in this Hellbound skin) you need to replace the default normal map. Otherwise it will just look like a paint job on a flat surface. I'm already dreading having to break up my own skin into multiple uploads, and I'm only editing like four normal maps.