Import one fbx file. Select all the bones and do Animation | Save Animation > animfile.xaf. Reset the file, import the next fbx file. Select the same bones and do Animation | Load Animation > animfile.xaf. In the load dialog pick "Absolute" and change the start frame to about 5 frames past the last keyframe. This should…
OBSG Game Update MORE ANIMATION So the run animation has been completed, the arm moves now and there's more of a jump in its step. I also re did the idle and gave it more character, I used street fighter as reference as they all had a lot of character in their idle animations. And I finished an attack animation. This means…
Here's an animated version of the Cleopatra portrait I posted here the other day. It's designed as an icon that's animated in-game. Two alternate versions of the animation are shown back-to-back. This animation was created by bringing the Photoshop layers into After Effects, and then using the puppet pin tool and built-in…
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Whenever I'm editing my animations in 3dsm 7 using the curve editor, cpu usage spikes up which results in displaying jumpy animations. When I minimize the editor it'll display the anims smoothly again. Any way to fix this?
Hey polycount My buddy and ex-coworker Pavel Barnev, badass animator from Moscow, made this cool little animation of my DW4 character. Check out his channel if you haven't seen it before, guy got some skills http://youtu.be/TM21P77G2Zg
Hi polycount! I made this animation on Maya last week. I try to work on stretch and weight, and I feel that I am missing something that could improve the animation. So, I came to you to help me :) https://vimeo.com/194513018 Thank you !
The folks at Sketchfab have updated their tools to now support animations, which a few of you have discovered already. Let's use this thread to share animations posted to Sketchfab! http://www.polycount.com/2015/08/16/sketchfab-now-will-move-yah/