Hey! Nice style I really like the plague doctor design its very strong and inspire great charactrers... I think you did a great job so far, If I can critic anything, I'd say that her trenchcoat looks a bit bouffant, and maybe you could work a bit more on the folds in general to look more natural, I thinks its misssing some…
I agree with MarcoAntonio. If you are aiming a game ready model the polycount should be lower and use more the normal map. Here is an example https://cdna.artstation.com/p/assets/images/images/008/231/392/large/joseph-hobbs-0-1.jpg?1511352714 Do you also have a blockout or overall idea what the diorama will look like?
Cant give you any feedback on the 3d since its frickin awesome, but i would go for bronze when printing to get that bronze-bust-look. http://www.shapeways.com/model/394342/headphones-cufflinks-bassline.html?li=productGroup&materialId=23
i started the same, but my mesh looks not so good^^ if someone want to take a look.: http://www.blendpolis.de/viewtopic.php?f=12&t=39522 Good work, looks nice. I hope i get a similar result.^^
http://metro.co.uk/2013/08/24/bryan-cranston-confirmed-to-play-lex-luthor-in-batmanman-of-steel-3936111/ Well, he can certainly cook up some kryptonite.
Thanks Marshkin! After re-examining a lot of those shots, it does seem like they paint a lot of the lighting detail straight into the diffuse. I'll try to go back and bump the contrast between the elements a bit more. Trying out sketchfab as well, if anyone wants to take a closer peak.…