[ QUOTE ] Incom asked me a couple of questions and it was late last night when I was reading them so I sort of braindumped a metric fuckton (thats more than an imperial fuckton) of text, and I figure some of it might be helpful. ---What style is your stuff in (Polycounts, texture sizes?). I can't talk about the project I'm…
Hey everyone, after taking some time off from moving and dealing with life's personal toils, I have some updates from the zbrush side of this project. I am still trying to create some more details but I am hindered by a stupid OS constraint. But if anything, here are some shots. Stay Tuned. Hi Res:…
Nope, not really. Takes a bit more effort to make good metal. These two tutorials should give you some ideas. http://forums.cgsociety.org/showthread.php?f=46&t=373024 http://www.iddevnet.com/quake4/ArtReference_CreatingModels#head-3400c230e92ff7d57424b2a68f6e0ea75dee4afa Also you need to use Overlay when blending normal…
So how about this? I didn't really know the difference between the stuff here: (picked them up from different sources and have no idea what would be better). http://www.salland.eu/content/productcompare.php?pid1=47061&pid12=174441 (memory) http://www.salland.eu/content/productcompare.php?pid1=129208&pid12=139457…
I used inDesign and a square grid to layout the pages. Once I decided on the fonts, colors and style it was just a matter of picking and sorting stuff as well as writing some text. I used a print service of a drugstore here in germany: http://fotoservice.schlecker.de/cewe...otopapier.html and they offer also printed…
I just looked for some similar tools to what I want to do in the internet. And some are indeed interesting like how they structured the interface, added additional functionality and how streamlined the workflow is (often not that good imo.). anyway the ones I found: seamless texture generator Price: EUR 34.95…
The Portfolio I showed was far from polished as it was created at the last minute due to time constraints on the position. What impressed them most was my involvement in the MOD community and working on team related projects such as a custom art TF2map, along with an UT3 MOD, ect as I was told this shows I have a passion…
well currently we developed our own 3d importer we recently talked with our developer and they wanted us to start looking into the unity engine to see if the development time is easier or not. What I do know is that the Iphone support pixel shading so its a bit better then a DS' as far at the texture side goes (no anti…