Thanks a ton guys! Much love back at ya fe_cyril :: Correctamundo, this was done in 3dsmax & the whips were animated with FK Maya has a similar viewport renderer called Viewport 2.0 that works really nice OverheadShot Gif playback Problems? -For those wondering why your Gifs are playing faster than they should, read below.…
*fangirling* I have no crits for you, because this is too cool ;-; Her face is so adorable and I love the proportions you've given her. Your use of topology is freaking awesome. Phew weee <333 su gud.
In my experience more polygons does not increase render time on a film quality renderer. You may run out of memory on the render farm machine but, as long as you're not out of memory, render speed doesn't decrease. Something the film industry uses all the time is alembic caches:…
Thanks for the suggestion Vig! I found a few patterns that seem usable, most of them are verry "flowery" or celtic though. Do these tendrils here have a specific name I could google for? http://www.shootinguk.co.uk/imageBank/cache/p/Purdey_Woodward_shotgun_engraving.jpg_e_396a279009743b84848c0932fe048b5b.jpg It seems they…
I saw that Blender can do this step too. I have found this maxscript and it seems the C++ source code is available. So if anyone can make a modifier out of it, and then combine it with Turbosmooth and pro-optimizer modifier after that you would not need to export to zbrush. I understand that the Polyherz quad chamfer…
Volume doesn't matter if you're baking a normal map. Unless the model has some deep cuts. Shrinkage is how subdivision works. Think of the vertices of your low-res model as being like magnets. The closer together the vertices, the stronger they will pull the subdivided mesh towards the original surface. So yes, you'll need…
To make the player walking for 45 minutes to get from one end to the another, make his movement speed 2 km / hour and make the landscape 1,5 km size. Because: lets say he walks on 2km/ h (2000m / hour) , divided by 60 (minutes) = 33.333333...m /per minute * 45 = 1500 -> which is the needed landscape size in meters. If you…