Perfomance is what matters. 12 April were the presentation and i wasn't very excited. I don't expect much from adobe, i'm sure i will be stucked with cs3 for a long time.
Im not sure why people expect that a tool that was released in a product (maya lt - august 28, 2013) after the release of maya proper (april 12, 2013) would magically make it into the build?
They're not, 3 out of 12 responses suggested that the tri count was a bit high, and the remaining 9 responses stated that it's a subjective matter and not a big deal. Everything seems perfectly chilled out to me...
No those wierd glitches are caused by Xoliul shader and gamma correction in MAX 12. Just render it with marmoset or unreal you will see you wont have those weird glitch dont worry.
http://www.last.fm/user/snemmy/ well it looks like whatever was wrong is fixed now. though the listings are still skewed by kahlan keeping a 4 artist playlist running for 12+hrs at a time
If I have it up and running by then, and if its not any time before about 1pm... I work from 4:30am to 12:30pm, but i'd gladly curb stomp some fellow PCers
A couple of my friends waited for 12 hours at a meijer. I kept them company for about half of that time and then played with them for a few hours. It was a blast and we only had wii sports.
@Fradnor Thanks, I'm glad you like it! Haha, yeah, that was an inspiring fight for sure! I think it took me something like 11 or 12 tries to finally kill them off!