Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…
Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…
I don't think the spike would need hard edges... It's shading looks decent from what I'm seeing there. Anywhere you have those sharp angles though, they should be separated into different groups. (I don't mean sharp as in the spike's point sharp, I mean sharp like perpendicular lines)
We’re currently in development of a action-adventure survival horror VR game. Inspired by the likes of The Last of Us from an art style perspective, and as dense in open world as watch dogs 2. From a technical/programming side we have it all figured out. What we require are the assets to make it come to life. The goal is…
Hello, I have an augmented reality app called AR Shortstop already in the App Store, but I've been consistently receiving feedback about people don't really like the graphics. Video below: https://goo.gl/7qF6SW WHAT I NEED: -I really just need 2 dae/obj models: a low poly baseball stadium with "fans" and a baseball runner…
Just curious since I've been here so very long besides color bleeding "possible issues", with what i will mention what other issues are there to it? When we where learning this stuff back in the day (& this also works for concepts) was work on it at any resolution & then scale it down by /2 sharpen [not over sharpen], & do…
Hey Razz, nice work here! I really like those Ghibli-esque illustrations you've made, and your latest 3d stuff looks good. Some of your elements feel a little too rigid/static in my opinion, for example the foreground grass in the swamp image has those sharp bends that do not feel natural. Think about how they would softly…
Hi everyone, I've been wanting to pursue an art career my entire life but never had the confidence to do so. I've applied for jobs and been close to getting some, but each rejection has made me wonder if I should just give up? Anyway, I haven't and I'm still trying to improve my skills in this competitive industry! I'm not…
Hi!I've been working on this skeleton for a while and I'd be grateful if you could share some feedback with me! It's a model for my small game prototype. I'm slowly finishing the sculpt and I didn't go too much into detail because the game will use top-down perspective. Any critique will be useful! Here's preview from…
WHO WE ARE Hello! I'm David Forbes, the owner of Qbots LLC, a small gaming studio with eight team members working on a game called Qbots. The game is designed to engage players in multiple ways and has a detailed history and backstory that informs the world and the game play (robots fighting other robots and building…