Hey Shaun Slade, good to see you're exploring your theme a little more. I think for establishing the mood and colors of the area your first ultra zoomed out shot works great, though if the idea is to give it to Epic to use I think it should be much more defined into what things are. I suppose it's the kind of nature to…
First of all thanks for the comments :) @Deforges: I sculped the terrain by hand since it is not too complicated. Terrain textures were done in world machine and substance designer. the rocks were done in 3dsmax and zbrush. I baked down a unique normalmap for the large rocks and used tileable rock textures for close up…
Polycount is subjective these days. all depends...although i'm sure it could be optimized. My biggest problem with it is that it's very blobby...kind of looks like a giant petrified poo. it's too solid to be a pile of smaller rocks, but not shaped like one big one. one big rock - It desperately needs some nice plane…
The plants turned out really well. The only two downsides are the tall cactus and the ground textures. The tall cactus just doesn't match up in style or execution as the other plants in the scene. The round cactus has individual fins modeled out (or ridges, whatever those are called), why not the object that is much…
I think you went a bit to saturated there. Your rocks also looked to polished especially with the almost bright white specular on them. Like the image below: The rocks you are going should look a bit more like this I think: I realize this image uses really diffuse lighting and thus has no real shadows and/or highlights,…
Recently I've made a lot of improvements to the enviroment. Firstly I went back and changed the composition of my block out to make it a little more visually interesting and to fit my reference. Next I spent some time on the lighting of the enviroment and sculpted the rest of the wooden assets, which includes some logs,…
Hello internet friends. Over the past couple months I've been learning various 3D software for creating environment assets. I've already been creating props for a while now but am transitioning to creating environments and using UE5. While learning these software I've been creating a bunch of random vegetation props and…
I like the design! Looks interesting but I have some comments. From these pictures it seems you applied a noise ontop of the entire model to give it that rocky look but I think you might not have enough resolution because it kind of looks a bit off to me. Additionally some areas look super smooth with no noise, I would add…
So you are going for a stone statue this time, not marble? Have you been referencing Easter Island heads? Those guys almost look like they were just chipped out of rocks that already had faces in them. The angle of the head makes it look (to me) as if it might be safe from most erosion; it's pointed down, in a misty area,…