specular map.. from zbrush??? not sure what you mean by that though this maybe should be in the technical talk section. It depends what you want to replicate, metal - wood, concrete etc they all have different degrees of how light or dark you should make your specular
Yeah, you might be right. It's a bit difficult to tell because of the slightly different FOV. All the vertical lines in the original image are perfectly straight, but I wasn't able to replicate that in the engine. I'll try tweaking the dimensions a bit a see if I can get a better result. Thanks!
Since you're painting in your lights, it wouldn't hurt to crank up the self-illumination on your material. Also, The crystals on the side and the top of the head of the scythe are missing that gold border around them. Are you planning on replicating the same light source as the concept, or paint in a different light source?
This is coming along great! How far off proportions do you want to go? Also I'd like to see her makeup replicated... dark eyeliner, dark red lipstick with black edging, beauty spot, etc. Very much the glamour style heavy makeup. Distinctive.
I doubt sculpting is going to disappear, same reason low poly diffuse only or pixel art hasn't disappeared. sure, if your goal is to replicate reality perfectly, whatever tool does that the best will become standard much like how sculpting replaced subd modeling for characters.
Have you released a tutorial or step by step on how to do this? Maybe any pages or suggestions on where to look to replicate this stuff? Its mindblowing amazing. Thanks for sharing. I can see now that Substance Designer is the future, better jump on that bandwagon before its too late.
@3DKyle thanks , I'm more looking to replicate another kind of serpentine, this: will need a lot more work. I created a mask to blend the two kind of marble : now I only need to figure out a way to blend it in a realistic way. I would be grateful for advice on that and feedback .
Really cool results in the rendering of your painting, and the firs part of the process holds such secrets that I wonder I'll probably never be able to replicate it xD By the way checked you stuff in Artstation, really cool stuff especially the hand painted ones. Keep up the good work!
Just out of curiosity, since you're obviosly using a more powerful engine, why didn't you go with more complex lighting and textures? It looks much like the original, but skyrim's lighting is dull and greyish. If you meant to replicate it in UE4, than I say you succeeded!
fyi: Rhinikio is talking to someone who pushes 50 micron layers out of a Makerbot Replicator, that's higher res than they advertise on the site but it increases print times to an all day task. I'd like to see how this lightweight and mostly plastic printer handles the vibrations from printing.