I think you mean splatmap, not splashmap. Tessellation like that is done dynamically at runtime, using a regular terrain grid (and regular grid UVs), but the tessellation is decreased with distance so you get decent performance. They write into a dynamic displacement map, using the tires as brushes. Looks like they're also…
Hello polycount users! Here is my works of Annie and Tibbers fan skin. Dragon Trainer Annie https://www.artstation.com/artwork/L01RK League of legends fan character Concept art by Riot Penguin http://riotpenguin.blogspot.ru/ I worked on highpoly, lowpoly & textures Annie HighPoly Annie LowPoly Annie Grid Annie fake…
In max there a numbers of ways to do this, 1. Array Tool (2d Array) 2. Spacing Tool (This can be alone a spline you choose) 3. Hold shift then drag the object in 3D space *(Click on the axis of the transform gizmo X Y or Z to start your drag for a straight line) *(In the popup window choose how many clones you would like…
Just learn some css/html. You can nick ideas\html from other peoples sites and work it into something original of your own. Look at the simple portfolio template someone did, and continue it. Its really not that hard, and it means you can get exactly what you want. Id also look at varous templates, and layout grids to get…
Nurbs don't drain much ; extremely dense nurbs networks do :P Nurbs can only be be grid like. If you converted that from a poly object, chances are, the conversion compensated the non-quad nature of your mesh into tons of areas of higher density. Even triangles could end up being grid squares, with all the control points…
@Monster Sort of. In perspective mode you can snap on the grid just fine. And if moving a model up while creating it (say a box) - snap works. If you are moving a face on a model in perspective mode the face will realign to the working grid - snapping it back to the ground plane. You can switch to the left/front view and…
Tron 2.0 intro (check it out, a virus!) [ame] http://www.youtube.com/watch?v=0FjKCXwZ9HU[/ame] the Tron Legacy style: [ame]http://www.youtube.com/watch?v=k-T7vGdH_ek&feature=channel[/ame] wiki link showing some odd looking programs that don't really get explained Inoporative Data Pushers Grid Bugs were supposed to have a…
If you are working with ridiculously massive objects in relation to the grid (often when an object is several meters wide but the grid is only 20 centimeters) your camera may be zooming out so far that the framed object is beyond the far-clip plane of your camera. Try changing your unit of measurements from centimeters to…
I don't know if the tutorials you used is old or not, but this guy made a good one for UV mapping here There are one thing I find very usefull : when you unwrap your model, (in a UV window) create a new image with "Generated Type : Color Grid" and select "Texture" in the 3D Edit window (protip : move your mesh to a layer…
I've done theming for wordpress and tumblr, but never got around to blogger so I can't say how hard it is. I understand it uses xml, which is similar to html, however some tags are different. This is some "been there, done that" advice but you could most definitely save yourself a lot of time and headaches by just…