I cant answer that, but on the topic of physx I have another question. Because if you want to work with Physx you might not be able to do so at all as I had file extension problems. Basically some time ago a year or two I dont know, but the file extensions used to be .apx for physic cloth, now I cant get that working as it…
I sculpt my body first beforei do anything i md not the detailstho just get allthe forms. After that i export my model to maya measure it out to makesure it's using real life scale. I like to use cm in maya since i do i also put md in cm after i'm done with simulating the clothes i export the clothes out without any…
Hi Enalya, I like your research and thoughts about it all. But enlighten me because I didn't understand: is Jackie an already existing concept/character? - Yes, Jackie is an existing character from the comic call "Darkness". But i will represent Jackie during his transformation and I permit myself to tranform the darkness…
i think the upper torso is fine. what looks really off are the lower legs and feet. they look too bulky for his body type and very inconsistent in general anatomy. the feet/shoes could also look better if they were slightly smaller only way to show is a paintover: also, the cloth sculpting needs to be brought up to par…
Great work so far everyone! Seems like the wolf one is very popular! I've started doing the base on the girl... although her face kinda looks like an alien dude right now but it's alright. I'm going to do a retopo for her final base (hopefully tomorrow evening) and make her more lady-like. Hard to figure out her body shape…
I like the style of t sofar, nice shapes :) I agree about the cloth though. Ans that piece of paper really should just be one quad. If you want you could make a very simple version of the cloth, maybe 4 or 6 tris and bake the AO from this one to use as a base for your texturing. This would give you some guidance on where…
Hey also going for the challenge I'm going with the assassin. Since the character is almost only clothes I decided to sculpt him in pose. Starting with a posed Daz model and bringing him in marvelous fort the clothes. Once I'm done with that I will sculpt the head in symmetry and move it to fit the pose once I retopped…
Thanks @CrazyMoon ! Yeah, Jonah's feedback is incredible :p I'm working on the cloth now. There's an ingenious method for making worn cloth here: http://www.zbrushcentral.com/showthread.php?177722-Torn-Cloth-Tutorial However I think I think it might be overkill for this game character, although I'm sure it would prove…
Thanks for all the feedback, guys. It is obvious something needs to be done about the exoskeleton - working on it right now eventhough I am not sure what exactly todo about it. I have a school deadline for her so there is noway I have time to scrap the exo and start over. Will have to salvage what I can. Der Hollander:…
Hmm, I don't think you should call this sculpt final - you've put a lot of effort and detail into the hard surface modelling, please don't rush the sculpted parts! Currently I think they don't match up to the quality and sharpness of the hard-surface stuff. Definitely get more reference images for the cloth folds, try and…