Hey all, A few months ago I posted about trying to recreate a part of The Neverhood. I recently finished that project, and I have a video showing the result: The Neverhood UE4 Here are a couple of screens from the game: I created everything on my own. It's full 3D, fully made and animated by me. I also programmed it. It's…
Need some help, cant decide on what kind of horns i want for my demon. Im going for a pretty classical demon look but i am having some trouble deciding where i want to go. Obviously both these are just basic shapes and lacking any sort of detail:
Hey Guys!! It´s nice to be here!:) ducckz: This means that we will have aloooot of time for this...:icon15: I´ll work on some kind of demon/demonic creature(quite originial huh?!), any specific concept so far, so let´s sketch it in zbrush and see what happens! :) Cheers,
Hey guys, just wanted to share a few quick sculpts made for the GA sculpting thread. Hope you like them :) This started out as a demon, but ended up looking more alien- Adrian Smith inspired Demon from hell- Game character: Thane- (Thane Zbrush Timelapse on Vimeo)
So, here is first demos. Placing kitbash piece on curved surface, transforming and merging. Pay attention to properties panel(Face groups and Mesh states lists). Demo1 https://youtu.be/j4K-wCUb2sQ Demo2 https://youtu.be/3-nMtiMALM0
To get things started - ty for giving me a place to post my dota 2 work along side all these awesome artists here!! My set so far is the subtle demon set http://www.dota2wiki.com/wiki/The_Subtle_Demon_Set [ame="https://www.youtube.com/watch?v=NWP26MXmWnc"]Dota 2: Store - Rikimaru - The Subtle Demon Set - YouTube[/ame]…
So I have gotten a chance to work with them a bit, and can probably answer some questions. Iclone is like a super cut-scene editor, and they have mocap plugins that can all work together, like body and face from different hardware at the same time. Thought this kind of thing might make it easier to do animation.…
I've been wondering how to go about this for quite some time now. I'm going to install some custom firmware and I want to put a few of my models on my PSP and be able to see them in real time using the PSP hardware. Nothing terribly complicated, just a way to rotate around and zoom in real time. Can I do this using unreal…
There's just one thing to do : improving your portfolio. Right now you have one good character (Demon hunter) and two medium ones. So yeah, you need to add more high quality stuff like the Demon Hunter. As simple as that, and yeah, I get that this kind of advice is a bit frustrating.
I like the expression of the demons face. but the anatomy of his torso looks a bit confusing. i know it's a demon and no human but i would paint the anatomy of it to be more like a human. otherwise it just looks wrong. and the german soldier has your strange spear man hand ts ts ts Beside that nice work